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Naya was once the bane of modern (Even getting Wild Nacatl banned). However, the archetype has since fallen off in the format. But, I believe that Naya can still be competitive, and this list proves it. This list has an expansive removal suite, including classics like Lightning Bolt, Seal of Fire and Path to Exile, while also taking advantage of newer pieces such as Unholy Heat and Bonecrusher Giant.
The deck’s game plan is simple; use removal to control the board state and out-value your opponents cards. The deck contains many two-for-ones, such as Bloodbraid Elf, Bloodbraid Marauder, Voice of Resurgence, Bonecrusher Giant, and usually Esper Sentinel. These cards allow you to slowly gain a board advantage over your opponent, which will allow you to out-value them in the late game. For the early game, removal can usually take care of all the small threats. Creatures such as Tarmogoyf and Voice of Resurgence can also defend quite well against hyper-aggressive decks such as burn or blitz.
As the name of the deck implies, this deck tries to obtain delirium as fast as possible, and then take advantage of its benefits. The deck will almost always fetch lands to put into the graveyard, along with the removal which are mostly instants. Seal of Fire works great as a delirium fueler, as well as removal for pesky creatures such as mana dorks. Mishra's Bauble and Esper Sentinel both count as artifacts, with Esper Sentinel also doubling as a creature for two types. If you need to find a land, Traverse the Ulvenwald can act as an extra land in hand, as well as a sorcery in the graveyard (Although it is much better to cast AFTER you've obtained delirium). All of these cards combined can easily shovel cards of different types into your graveyard to obtain delirium. What exactly can you do once you've got four card types? Let's move onto the power of delirium.
There are many payoffs which the deck can utilize once delirium is achieved. Unholy Heat becomes an instant plansewalker killer, which can be relevant in many matchups. Bloodbraid Marauder becomes enabled, which allowed it to act as a mini Bloodbraid Elf which can usually find either removal or card advantage. Traverse the Ulvenwald becomes a better Sylvan Tutor, which can help find beaters like Tarmogoyf, or more utility creatures such as Bonecrusher Giant or Voice of Resurgence. This card becomes especially important in post-sideboard games, where key sideboard pieces such as Scavenging Ooze, Magus of the Moon, Knight of Autumn, or Thrun, the Last Troll become easily tutor-able. Tarmogoyf is an interesting card because of the fact that it doesn't need delirium to be good, it simply keeps getting better as more card types are added.
Magus of the Moon- This card has become increasingly important ever since Modern Horizons 2. Obviously, this card is a complete shutdown to Tron, which is nice because the deck doesn't have much that can answer a T3 tron into something big. However, Tron is falling out of the meta, so Magus of the Moon is mostly going to be brought in against decks like amulet titan, Scapeshift, or honestly any deck that runs Urza's Saga. This card can be boarded in pretty safely due to the fact that it is a creature, so the deck doesn't lose much beatdown power from boarding out creatures.
Knight of Autumn- This card is mostly just a catch-all creature. You can board it in against hyper-aggro decks for life gain. It can be brought in against basically any deck that runs artifacts or enchantments. Since it can become a 4/3 if no other modes are needed, it can also work as a great beater, so you don't lose much attack potential (Similar to magus)
Deflecting Palm- This card works great as an unexpected combat trick against beefy decks. The main uses for this card are against Murktide Regent and Death's Shadow. Although both of these decks can run counters (Depending on how they're built), Deflecting Palm is great bait for counters. This can open up your opponent to hard removal such as Path to Exile or Unholy Heat.
Scavenging Ooze- Scooze is a great card for both its beatdown potential, and graveyard hate. Decks like UR Murktide can often rely on their graveyard to fuel their creatures. Scavenging Ooze works great at eating away their graveyard, making it difficult for them to gain a steady ground. If they manage to kill Scavenging Ooze, then it opens you up to the option of becoming hyper aggressive so that they don't have time to refuel their graveyard.
Thrun, the Last Troll- Thrun is a classic powerhouse. Against decks that heavily rely on removal, Thrun, the Last Troll can act as either an unkillable stone wall, or a constant beater. He is also extremely important against blue decks due to his uncounterable feature. He is on the higher curve of the deck, so he'll usually come out in the later rounds. However, this is mostly unimportant due to the fact that, even unsupported, Thrun, the Last Troll can literally control the entire game due to his sheer board presence and persistent nature.
Void Mirror- This card seems quite odd in a deck which runs Mishra's Bauble, Bloodbraid Elf and Bloodbraid Marauder. However, this card definitely serves it's purpose. Most of the time, this card will be brought in against decks like elementals, tron, or cascade combo decks. Although their decks can still function with Void Mirror on the battlefield, it severely slows them down. This can buy you the needed time to beat down, even with less value pieces like the Bloodbraid twins.

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Casual

99% Competitive

Date added 3 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 2 Mythic Rares

31 - 13 Rares

15 - 0 Uncommons

5 - 0 Commons

Cards 60
Avg. CMC 1.49
Tokens Elemental */* GW, On an Adventure
Folders Inspiration
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