Traditional Prowess typically shoehorns a metric ton of cheap pump spells into the build, pushing the needle as far into the offensive spectrum as it’ll go. Blue gets the short end of the stick here, but there are alternatives.
A suite of control spells, deck manipulation and some clever battle tactics means we can compete effectively. A more elegant strategy, for a more civilized color.
•Card draw is crucial in a deck where we’ll be flinging cheap 1 cmc spells every which way, and being able to replace a played card is most welcome. Brainstorm and Preordain give us a glimpse of things to come, letting us stack the deck in our favor. File these under ‘Planning & Preparation’.
•The best laid plans can be jostled askew by an opponent’s well timed play, hence countermagic is a necessity. I briefly considered Remand-type spells that replace themselves, such as Disrupt, but in the end settled on the sure thing. Counterspell and Spell Pierce are a lock, thwarting threats.
•Slip Through Space paves the way for our temporarily buffed Prowess army to push some of that damage through unabated, and that bonus draw is oh so sweet. Artful Dodge accomplishes the same purpose, and may be cast at a later point from the graveyard owing to Flashback.
•Mutagenic Growth Yeah, ok, so there’s one green card here which makes it technically not mono blue—but as my caddy manager, Patty Tannager, says “Big whoop—wanna fight about it?”
Besides, doesn’t have a whole lot of pump spells, and certainly not in Pauper. Sometimes you have to make do with what’s available.