Maybeboard


Concept of the deck

durdle until you can find an engine that nets you mana / tokens / cards. Then you try to storm off with either a big grapeshot or a Firball -like card, maybe the best you can do is overrun with tokens though. Overall pretty easy to disrupt but if they're tapped out. you can storm the biggest threat out of the game , maybe even at instant speed.

Cards : Kykar, Wind's Fury = K, Seething Song = S, Reiterate = R

Other conditions : available.

Note : Kykar improves setup and execution requirements but this combo can be done without him if using alternative cards for seething song which net more mana.

Alternatives for Seething Song :

Reproduction Steps :

  1. Cast S.

  2. Trigger K.

  3. Response R Target s with Buy back.

  4. Trigger K.

  5. Resolve 1 S.

  6. Repeat 3-6.

Synergy : Infinite Token enter the battle field trigger. Infinite on instant cast / copy trigger

Combo cards :

  1. Grapeshot = Infinite damage to all target creatures and players.

  2. Impact Tremors = Infinite damage to each opponent.

  3. Anointed Procession = Infinite token:1/1 Spirit.

  4. Spark Double Targeting K. = Infinite token:1/1 Spirit.

  5. 5 OR 6 + Phyrexian Altar = Infinite Mana.

  6. Mana Echoes = Infinte mana.

  7. Ashnod's Altar = Infinite Mana.

  8. Thousand-Year Storm = Infinite mana.

  9. Bonus Round = Infinite mana.

  10. 5 to 12 + Electrodominance = Infinite damage any target + cast anything in hand for free

All these cards are 1 mana cantrips at the very least, Ideally your fuel to generate value with some engine, net more cards, tokens or mana, while increasing your storm counter, most of these are a single Red mana source given our spirits unless we have Phyrexian Altar gives us only red.
Durability, resilience, interactions, you know counter spells.
This is a mix of disruption and combo finisher. So Forking a counter spell for example can counter that counter spell. Alternatively, Fork-ing removal to disrupt the opponent that disrupted you. Or a Bonus Round to try and storm off.
So you want to find an engine, asap. and maybe you already have one this will at the very least keep you even and increase your storm counter.
Title says it all, this section usually generates you mana, some more than others.
This is what you've been building all your mana for. A big Fireball to 1 shot an opponent.
Non Fireball cards that we want to use to kill our opponents like Grapeshot or triggers while we storm like
in adition to normie lands we have bounce lands and such to generate value with cards that untap lands.
Idk why i kept these, as I'm already having difficulty cutting cards. but they're just more of the same usually. Cheap cards that get you a draw a card and increase your storm. cut probably because they cost more than 1 mana. or i just discovered them / suggested, or they're expensive.

also in maybe board are combos ...

Ruby Medallion in play Sluggishness in a spirit = infinite mana, and etb triggers

Solemnity or Anafenza, Kin-Tree Spirit + Stormbound Geist = infinite mana, and etb triggers


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Comments

Casual

98% Competitive

Date added 4 years
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

50 - 0 Rares

13 - 0 Uncommons

21 - 0 Commons

Cards 100
Avg. CMC 2.38
Tokens Copy Clone, Spirit 1/1 W
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