Deck Concept originally pilfered from [user:Programmer_112].
tl;dr - I bounce all your permanents, but mainly your lands.
Welcome to my Castle
The concept of this deck is to keep your opponents off kilter and discarding cards because they can't keep anything on the board. In short, from turn two on the goal is to keep your opponent at 1 land if at all possible, and when that bouncing stumbles it becomes about bouncing the threats.
Without further ado, the list....
AEtherling - Beats, Blocks, Bounces itself. Only play when you have 7 mana or more and make sure you keep one open to protect it.
Azor's Elocutors - Yes he is unconventional, but with a fat butt and a built in clock he can at least put pressure on your opponent. Best case scenario 3 damage a turn isn't shabby either.
Jace's Archivist
- First, don't overlook the 2 power beats. More importantly, however, is his activated ability. Force your opponent to discard the 7 cards he's been saving for days while he's had 1 mana? Yes please. Fill up your own hand at the same time? Damn straight. Those discard/draws add up fast too, Milling your opponent out while keeping yourself safe with Elixir is a secondary win-con.
Vedalken Shackles - So your opponent snuck by your bounces and got something on the board that is a real threat. "Thanks, I'll just take that..."
Boomerang - The 'better' of the two drop bounces because it's instant. This or Eye directly below is NECESSARY in the opening hand.
Eye of Nowhere - Sorcery speed Boomerang, as above you must have one in your opening hand.
Consign to Dream
- 3 mana bounce
Regress
- 3 mana Bounce
Wipe Away - 3 mana bounce with Split Second. Can not be countered? Bonus versus sudden combo decks.
Snapcaster Mage - Keep those bounces rolling, plus a few more beats or blocks just for fun.
Cryptic Command - Bounce AND counter/draw for 4 mana? Mhmmm.
Elixir of Immortality - Keeping you in the game when you run low on cards, or even low on life.
Remand - The counter with a bounce technicality.
Basic Strategy
Turn 1: Island
Turn 2: Island, cast Boomerang or Eye of Nowhere. Opponent now at 1 or 0 mana.
Turn 3: Island, cast 3 mana bounce.
Turn 4: Rinse and Repeat as able.