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Bouncy Castle

Modern

HeftyUpTop


Sideboard

Creature (2)

Instant (3)


Maybeboard


Deck Concept originally pilfered from [user:Programmer_112].

tl;dr - I bounce all your permanents, but mainly your lands.

Welcome to my Castle

The concept of this deck is to keep your opponents off kilter and discarding cards because they can't keep anything on the board. In short, from turn two on the goal is to keep your opponent at 1 land if at all possible, and when that bouncing stumbles it becomes about bouncing the threats.

Without further ado, the list....

  • Win Conditions

AEtherling - Beats, Blocks, Bounces itself. Only play when you have 7 mana or more and make sure you keep one open to protect it.

Azor's Elocutors - Yes he is unconventional, but with a fat butt and a built in clock he can at least put pressure on your opponent. Best case scenario 3 damage a turn isn't shabby either.

Jace's Archivist - First, don't overlook the 2 power beats. More importantly, however, is his activated ability. Force your opponent to discard the 7 cards he's been saving for days while he's had 1 mana? Yes please. Fill up your own hand at the same time? Damn straight. Those discard/draws add up fast too, Milling your opponent out while keeping yourself safe with Elixir is a secondary win-con.

Vedalken Shackles - So your opponent snuck by your bounces and got something on the board that is a real threat. "Thanks, I'll just take that..."

  • The Bounce House

Boomerang - The 'better' of the two drop bounces because it's instant. This or Eye directly below is NECESSARY in the opening hand.

Eye of Nowhere - Sorcery speed Boomerang, as above you must have one in your opening hand.

Consign to Dream - 3 mana bounce

Regress - 3 mana Bounce

Wipe Away - 3 mana bounce with Split Second. Can not be countered? Bonus versus sudden combo decks.

Snapcaster Mage - Keep those bounces rolling, plus a few more beats or blocks just for fun.

Cryptic Command - Bounce AND counter/draw for 4 mana? Mhmmm.

  • Other Stuff

Elixir of Immortality - Keeping you in the game when you run low on cards, or even low on life.

Remand - The counter with a bounce technicality.

Basic Strategy

Turn 1: Island

Turn 2: Island, cast Boomerang or Eye of Nowhere. Opponent now at 1 or 0 mana.

Turn 3: Island, cast 3 mana bounce.

Turn 4: Rinse and Repeat as able.

Suggestions

Updates Add

8 people were playing last Thursday. I'm still short the Cryptic Commands and Vedalken Shackles. In their place I ran 1x Venser, Shaper Savant 1x Elite Arcanist and 4x Resounding Wave.

Round 1 v R/U Burntrol - W/L/L

First game my opponent scooped because he forgot to discard like 4 times in a row on my bounces. Second game I mana flooded, third game I had to mull to 5 and then manastarved with Aetherling in hand.

Round 2 v Selesnya Creatures - L/L/-

Game 1 he had the play and overran me before I could react. Expected, since the deck is so much better on the play. Game 2 started off AMAZING but without the Cryptics I was lacking draw and eventually ran out of steam. A flub on my part playing Remand on enemy turn with a Voice on the field let him get a bit ahead and then he got in the air. The Vedalken Shackles would have made a difference here for sure too.

Round 3 v B/W Tokens - W/L/L

Game 1 went perfect and won with Aetherling early. Game 2 and 3 I lost to running out of steam early and not being able to do anything about flying spirits.

What I learned - First, the Cryptic Commands will hopefully help stabilize/keep me running. Second, I need at least one more Jace's Archivist because I didn't see one all night. Third, I need something in sideboard v token decks, even if it's just more Counter cards.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Modern legal.

Rarity (main - side)

3 - 0 Mythic Rares

7 - 2 Rares

11 - 3 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 2.36
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