This is a funny tribal deck based around Homunculi. Particularily focusing on Fblthp. Who is on this card.
Fblthp also appears on a recent reprint of
Unquestioned Authority. The deck is a funny way of participating in tribal battles with something way different and filled with humor. The deck is not really built to win. It can but it generally won't. But what it will do is amuse you and when you do get wins let you crow over your friends about beating them with these little cyclopean monsters.
The goal/strategy of the deck is to frustrate your opponents by putting their big plays back on top of their libraries with Totally Lost and then milling their libraries with your Doorkeepers and Codex Shredders. There are no big giant power plays or huge aggro beatdowns coming out of this deck. You creep in with skulking one-eyed critters and while distracting them with that you grind their library into dust. So if you like to amuse yourself and play outside the box this is a funny tribute to an unsung hero of magic the gathering. Here is the card breakdown:
The Creatures:
Bonded Fetch: One of the earlier homunculi and useful in this deck. It is part of the defender count for your Doorkeepers and can give card advantage via it's rummage ability.
Curious Homunculus
: Is a new addition to the deck. What is more funny than a homunculus? An eldrazi horror homunculus! Actually, this is a good target on the flip for your Unquestioned Authoritys. Land that on this little horror and slam your opponents with nice hits that can get a prowess boost.
Doorkeeper: This is a great chump blocker at 4 toughness. Out of bolt range and has an activation ability that serves as a win condition by itself. Between these guys and your Codex Shredders you can mill your enemy out while stalling their game strategy with decent blockers and your grip full of bounce.
Furtive Homunculus: Another new member to the team and almost a strict upgrade over the old Hazy Homunculus. It can get in for 2 points of damage and it cannot be blocked by big creatures.
Jeering Homunculus: This card is in the deck because of...well...just look at him! This deck is supposed to be two things. Funny and full of Homunculi. This card hits on both counts. Additionally, it has a very nice added feature for casual multiplayer. It's goad ability can and will force your opponents into bad decisions or into crushing your enemies for you. And remember you can put it back into your hand with your bounce to do it some more. Also this can sometimes be a way to force your enemy to not have a blocker left and you can swing into the red zone with your little monsters.
Mnemonic Wall: This card is part of a small engine in the deck along with Totally Lost and all of your bounce cards. You play Totally Lost and pop something onto the top of an enemy's library. Then you play a wall, returning your Totally Lost to your hand to do it all again next turn. Then you can use bounce to recurse your wall for even more plays of your signature card Totally Lost.
Oculus: Another one-eyed monster that replaces itself with a draw when it dies. Is Death Cantripping a thing? Anyways, it has good synergy with Stitcher's Apprentice as the sacrifice target which would net you a draw as well as a 2/2 homunculus.
Stitcher's Apprentice: This card is here to generate 2/2 homunculi off the sacrifice of your Oculus in a little engine that should get you card advantage and put stronger creatures into play. Remember, this deck is for fun and upgrading a 1/1 to a 2/2 for the sacrifice of a creature already in play is funny. And depending on the field you can still deliver some hits with them.
The Other Spells:
Peel from Reality: This is a nice instant speed bounce that not only lets you get back into your hand something like your Jeering Homunculus. But it also lets you bounce on of your foe's creatures at the same time. Nice tempo screw for them and a reset for your utility for you. Note this deck does not really permanently remove any threats. That is intentional. It jumbles the battlefield while your little monsters do whatever mysterious things homunculi do.
Saving Grasp: Another instant speed bounce that even has flashback. It has another upside which people do not always notice. It can return to your hand any creature you own. So if someone steals a creature of yours with something like Control Magic, you can just use this to put it right back in your hand. I really cannot think of why anyone would steal one of your creatures since they are little one-eyed buggers but you never know. It is really in the deck to get your walls and jeers back into your hand to repeat their effects.
Totally Lost: This is the The flagship card of the deck. Once you get to the mana cost, which is steep but worthwhile, you can then begin sending your opponent's non-land permanents to the top of their library. This can ruin their tempo while not impeding yours. And if you have either a Codex Shredder or Doorkeeper in play you can also mill that card out of sight into their yard. With the Mnemonic Wall you can return your Totally Lost to your hand. Then cards like Saving Grasp and Peel from Reality can repeat that process. With 3 walls and 10 bounce spells along with the draw power of your Oculus and Bonded Fetchs there are many way to get back your copies of Totally Lost from the yard. This could lead to soft-locking your opponent's field while you mill them down and out of the game.
Unquestioned Authority: This is a cantripping aura that confers protection from creatures. This allows your little one-eyed critters to basically be unblockable as well as confer some protection from activated abilities on creatures or some ETB targeting from creatures. Pretty nice, but seeing as my little homunculi don't have much power, not that scary on it's own. So an alternate win condition in the deck involves milling your opponents out.
Codex Shredder: The source of your alt win condition along with your Doorkeepers. Once in play, this card will relentlessly drain the library of your opponents. Activating this following a Totally Lost play can almost guarantee never seeing the targeted card again. Additionally, this card's second ability is another way to get copies of Totally Lost back out of your yard. Or anything else you may feel a need for.
The Lands:
Azorius Guildgate, Tranquil Cove and Evolving Wilds are in the deck just as mana fixes so you can be sure you have the mana you need to cast Totally Lost. The Plains and Islands supply the juice for your magic.
Sadly, Fblthp does not have it's own creature card so the Riddlekeeper was going to serve in that capacity. However it's price point makes it unpleasant to keep in the deck and so the image on Totally Lost will have to do until WOC gets off their seats and makes a Legendary Homunculus. I also put the Riddlekeeper in the maybeboard for people to see whether they like it enough to go ahead and splurge to get a few copies. This card can ruin aggro strategies versus your deck.
That is it for this deck. Bear in mind it is a casual fun tribal deck. Also, because it is in flavor, I wanted to avoid overtly powerful cards or creatures other than the homunculi so as not to dilute the nature of the deck. So if you want to make comments or suggestions please bear that theme in mind.
Remember, sneaky, little, one-eyed, underfoot and in your library guys...