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WUUUUUU for the Beats

Standard WU (Azorius)

Purple_Mage


Sideboard


My new and improved WU beat down deck. Revolves around smashing through with creatures, with some removal and some counters for control-ish plays. The sideboard leans much more heavily to control, removing a fair few creatures and replacing with sweepers and counters.

The Creature Suite for the Beats

Dragonlord Ojutai - One of my main win cons by himself. Fantastic synergy with my x2 Always Watching becoming a 6/5 with vigilance, particularly important so he doesn't die to Languish.

Reflector Mage - Mainly used as bounce, but another warm body. Good as a blocker and attacker if Always Watching is down.

Thraben Inspector - Solid early play 1 drop, gives me some card advantage down the line.

Anafenza, Kin-Tree Spirit - since I am playing a more creature heavy deck wanted my guys to be bigger and better than my opponents and Anafenza accommodates nicely.

Knight of the White Orchid - Aids me with lands drops and is another solid body and first strike is one of my favourite abilities.

Bygone Bishop - another solid 3-drop. Particularly a 2/3 flyer for 3 mana is good. Along with hopefully a hefty amount of clue generation and therefore card advantage as (barring Ojutai) all my creatures are 3 mana or less.

Jace, Vryn's Prodigy   - much slower to flip, but good for card advantage/selection. Also allows me to re-cast Secure the Wastes, Ojutai's Command and Declaration in Stone for value.

The Non-Creature Suite

Always Watching - Excellent synergy with all my creatures, ensures I can swing and still protect my life points, particularly as getting the Beats in is my win con.

Declaration in Stone - Premium Removal, effective against almost anything.

Ojutai's Command - can get me back any of my 1 or two drops, for more clues or lands, keeps me alive with life gain, draws into more cards, and finally counters my opponents creatures.

Negate - More counter magic to protect my creatures, mainly gonna use vs removal or mass removal.

Stasis Snare - Instant speed removal, exile is relevant vs indestructible creatures and the such like.

Gideon, Ally of Zendikar - Aids with the beat down, opponents must find an answer as he'll either generate an army or smash for 5 a turn.

Secure the Wastes - final win con for gaining a heap of tokens, combined with Mage-Ring Network for even more tokens, Westvale Abbey   to summon the demon or finally Gideon, Ally of Zendikar's emblem for a big attack.

I'd really appreciate any advice as I don't often play creature heavy decks, I've split it exactly 50/50 between Creatures and Non-Creatures.

Suggestions

Updates Add

After testing this deck there are a couple of cards that I'm not overly impressed by but unsure what to put in their place. They are:

  • Jace, Vryn's Prodigy - I don't really get too many recursion's from his -3 ability.

  • Secure the Wastes - seems more of a late game card and I'd rather be winning by the mid-game. Probably will have a place in the sideboard though.

I'm unsure of what cards would be best to replace these with. Suggestions greatly appreciated.

Comments

Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

6 - 2 Mythic Rares

20 - 7 Rares

12 - 3 Uncommons

10 - 3 Commons

Cards 60
Avg. CMC 2.56
Tokens Clue, Emblem Gideon, Ally of Zendikar, Emblem Jace, Unraveler of Secrets, Emblem Jace, Vryn's Prodigy, Emblem Narset Transcendent, Human Cleric 1/1 BW, Knight Ally 2/2 W, Warrior 1/1 W
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