My take on a Wrenn and Six oathbreaker deck that is competitive while still being a fun deck to pilot. The name of the game is acceleration, getting your commander out on turn one or turn two and than going ham and throwing lands all over the place until we kill our opponent(s). In 1 v 1 it is as simple as a turn 1 or turn 2 strip mine lock, but in multiplayer it requires a little more nuance. Without further ado, lets get to deck!

We are trying to ramp hard and fast and then create enough value to smack our opponent's in the face with a bunch of creatures. In 1 v 1, we can go turn 1 Mox Diamond / Chrome Mox into our commander into a turn two crop rotation, either getting strip mine or the Marit Lage pieces for a turn 3 20/20.

In multiplayer we have a go wide plan with creature creators and board wipes to run our opponent's over.

Azusa, Lost but Seeking - Land Drops! The funny thing about this deck is we sometimes don't have enough lands to play, but with all of our fetches and ability to get them back, dumping a bunch of lands is the easiest way to get our chonky bois out there. Burgeoning - More land drops.

Chrome Mox - Even though we have to exile a card, it is usually a late game threat that isn't required for game plan, and the addition of a turn one commander into turn two ramp is great.

Lotus Cobra - I'll play a fetch, add a mana. Crack the fetch, get a land, add some mana. I'll play a crop rotation, getting a fetch, getting mana, cracking it, getting a land, getting mana. It is kind of dumb.

Mina and Denn, Wildborn - Moaarrrr land drops!

Mox Diamond - We all love our expensive reserved list cards. It is great to play this on turn one, discarding a land, just to get the land back with our commander!

Oracle of Mul Daya - More land drops and card advantage.

Kodama's Reach - More lands to the field, and more to the hand to play.

Avenger of Zendikar - Smol plants that become 5/6s or larger in one turn.

Omnath, Locus of Rage - We play a lot of lands, we get a lot of elementals.

Rampaging Baloths - More elementals!

Titania, Protector of Argoth - Even more elementals!

Constant Mists - Originally I had Glacial Chasm as a land in the deck but it doesn't protect your commander, which is one of the integral parts to having it as you can get it back each turn with your commander.

Courser of Kruphix - Life off our lands, and lands off our library.

Crucible of Worlds and Ramunap Excavator - Even more lands

Eternal Witness - Regrowth on a body

Finale of Devastation - Tutors up a utility creature or a win-con

Heroic Intervention - Keeps us from losing to dumb things.

Life from the Loam - Life finds a way.

Tireless Tracker - Card advantage.

Starstorm - Instant speed board wipe

Comet Storm - Instant speed kill spell.

Vandalblast - Take out ALL of the artifacts.

Wildfire - Oops all lands.

Hull Breach - It looks great in foil.

Blast Zone - Might get cut, I feel that it doesn't do enough in the deck and we want more basics.

Dark Depths and Thespian Stage - Big ole 20/20.

Lotus Field - Lotus Vale is currently a stand in for it. Seeing as we already want to be sacrificing our lands AND it has hexproof, we can good value grabbing this off crop rotation. The turn after we can then go and grab a thespian stage for all the mana.

Strip Mine - Turn one Mox, land, Play Wrenn and Six . Turn two Crop Rotation for Strip Mine , and our opponent loses the game in 1 v 1.

Like the deck? Comment your card choices and if you like the deck, help us make Wrenn and Six even more expensive than he already is (Please don't).

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Date added 5 years
Last updated 5 years
Legality

This deck is Oathbreaker legal.

Rarity (main - side)

9 - 0 Mythic Rares

29 - 0 Rares

8 - 0 Uncommons

6 - 0 Commons

Cards 60
Avg. CMC 3.00
Tokens Beast 4/4 G, City's Blessing, Clue, Elemental 5/3 G, Elemental 5/5 RG, Emblem Wrenn and Six, Marit Lage, Plant 0/1 G
Folders Fun Commander/Oathbreaker Decks, Oath Breaker, Oathbreaker Deck
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