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Maybeboard


Utilize the power of Collected Company and swarm the field with d00ds. Swing wide and hard, using Arashin Foremost as a force multiplier, whose trigger can hit any other creature in the deck. Your spells all pull at least double duty and can be recurred with Den Protector for extra value.

Typical matchups would look something like this:

Heroic (All Variants): Glare of Heresy. This deck already packs 10 removal spells, and keeping Heroic off of its beaters early game ensures an easy victory. You can get away with taking out your Mardu Woe-Reaper since you don't need the yard hate, and life gain is less significant in this matchup.

Abzan Mid/Control: Play around Languish by keeping a CoCo in your hand to rebuild your presence after they wipe. Glare of Heresy and Radiant Purge do work against Rhinos, the former can also pull double duty against Elspeth. If you run into a mostly-now-defunct Fleecemane Lion, Purge it hard before it goes Hexproof. if you see or suspect Wingmate Roc, Plummet out of the side might be a good choice, as we have no flying defense. Take out Surrak, since Abzan's threats are typically large enough to trade with him anyway, and your best chance is to be faster than them. If you opponent doesn't seem to have any Den Protectors or Tasigurs, you can consider losing Woe-Reaper. You may consider removing one or two Sunblade or Warden otherwise.

Abzan Rally: Hallowed Moonlight as hard as you possibly can. A Surge of Righteousness can also come in handy too to get rid of Husk. Remove Surrak and/or Dromoka's Command as you see fit.

Atarka Red: This is naturally a good match up for us. We're almost as fast as them, double strike or deathtouch make it uncomfortable for them to go balls-out aggro, and we have a little bit of built-in life gain to keep us stable. Bring in Surge, exchange it for either Command, Surrak, or Stance as desired. Stance's destroy mode is utterly irrelevant against red, however it's indestructibility can swing combat in your favor.

Mardu (all variants): Dromoka's Command is an all-star here as it makes Draconic Roar backfire hilariously. Surge, Dragon Hunter, and Plummet all pull their weight for you out of the sideboard. Plummet is one of your only ways to get rid of Stormbreath, and if you see Mentors, Grandmasters, or have an issue with Seekers, consider putting in Glare. Consider removing __

Esper Dragons: Just like with Abzan, play around Languish by keeping a CoCo in your hand to rebuild your presence. Definitely bring in Display of Dominance, Dragonlord Dromoka, and Radiant Purge game 2. Dragon Hunter is a reasonable replacement for Mardu Woe-Reaper, since your limited yard hate likely won't significantly slow down their Tasigurs or Cruises anyway. Plummet isn't a bad choice again here, because dragons. Side out Surrak, since they will most likely get killed or stolen and used against you anyway. For similar reasons, you can also consider siding out Warden of the First Tree, as Esper has the colors and resources to dump into him to grow him. The goal here is to be fast, keep the pressure up, and disrupt their game plan whenever possible.

Green Devotion: Unfortunately, this is a somewhat poor matchup for us. They are almost as fast and significantly larger then you are. The best chance you have is to throw off their early game, answer Coursers with Command or Stance, swing into their Sylvan Caryatid to deny them ramp, and end the game as fast as you possibly can. if they do sneak out a fattie, answer it ASAP with Hidden Dragonslayer or Valorous Stance. For game 2, bring in Plummet for their Dragonlord Atarka and Hornet Queen if you see them. We can also use Hallowed Moonlight to keep them off of hornet/snake tokens, and I believe it works against Manifests too. If they aren't running Deathmist Raptor or Den Protector, take out your Mardu Woe-Reaper.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 4 Mythic Rares

26 - 2 Rares

16 - 5 Uncommons

0 - 3 Commons

Cards 60
Avg. CMC 2.19
Tokens Emblem Elspeth, Sun's Champion, Insect 1/1 G w/ Flying, Deathtouch, Morph 2/2 C, Soldier 1/1 W
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