Rounding up all the clans!

JTMS

Mana Ramp

JTMS

JTMS

JTMS

JTMS

JTMS

Creatures

JTMS

JTMS

JTMS

JTMS

Spells

  • Abzan Charm - Exiles big 'ol fatties, draws me cards, and buff my dudes.

  • Jeskai Charm - 4 damage to opponent for 3 mana, a creature on top of the library, or all my cool guys get +1+1 and lifrelink.

  • Mardu Charm - 4 damage to creatures for 3 mana, two little dudes, or a built in duress.

  • Sultai Charm - Some very good removal (creatures, artifacts, or enchantments) and some alright card advantage.

  • Temur Charm - Creature removal via fights, a built in mana leak, or a good way to make my guys somewhat unblockable.

  • Utter End - I love this because you can exile anything and never have to worry bout it again, while someone could get rid of Banishing Light.

  • Hero's Downfall - Best removal around.

  • Abzan Ascendancy - Gotta love some creature buff and I like that when, sadly, my guys die they'll get some small, flying replacements.

  • Banishing Light - When you need to just get rid of anything.

  • Jeskai Ascendancy - This works SO well when you have all you guys that tap for mana and then you play a charm and then untap them and rinse repeat.

  • Whip of Erebos - The graveyard play is somewhat useful, but I mostly love everyone having lifelink.

  • Jace, the Living Guildpact - He gives some good card advantage that works really well with Soul of Innistrad and Sidisi, Brood Tyrant. Plus his ultimate is a serious game changer.

Thanks for checking it out!

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

12 - 0 Mythic Rares

35 - 0 Rares

10 - 0 Uncommons

Cards 60
Avg. CMC 3.36
Tokens Emblem Kiora, the Crashing Wave, Kraken 9/9 U, Morph 2/2 C, Spirit 1/1 W, Warrior 1/1 W, Zombie 2/2 B
Folders neat decks
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