Current deck I'm working on. Ink-Treader, though technically not legendary, is allowed in my play group because it's the only creature with that color combination. The deck is meant to be really casual, so I don't want any infinite combos or really expensive cards, it's meant to just have fun with.

Current Themes in the deck:

Gain Control

Ink-Treader's Copy spells ability allows copy spells to become insurrections with the added benefit of giving creatures you control buffs, namely haste. It also untaps creatures, which has extra benefit with the mana dorks and other things with tap effects.

Pillow Fort

This deck is extremely inconsistent, so to add a bit of backbone to support it, I use pillow fort cards to make me a less-than-desirable target.

Copy Creatures

Copying everything is nice, it also allows you to get set-up for making huge combos later, as you generally need more creatures to do better in this deck.

Spell Copying and Redirecting

In essence, this deck is a control deck that holds people off until I get a good combo. Very bursty, with a lot of randomness and chaos involved. Being able to copy spells allows me to get extra value and helps the deck when the 'treader isn't on the battlefield. Redirecting makes it such that I can both protect my board-state from hate, as well as steal valuable targeted spells from others. Why counter a spell when it's better to keep it for yourself?

Choice

Choose spells allow me to have options that help me prevent stagnation in the deck. Every choose spell has value with Ink-Treader, as they have single target abilities to copy with it. They also tend to have control elements, protection, or some kind of general removal.

Protection, Pump, Draw, and Value

These all are essentially value. Targeted draw spells can get through the deck pretty quickly. Accelerateing an entire board late game can be very nice for filtering when you grossly need it. The protection spells and hexproof equipment allow me to prevent other people abusing the 'treader when I don't want them to. The instants that provide some sort of protection are also very valuable for getting through other people's defenses. Pumping an entire board for cheap is nice, and a good deal of strive cards allow me to use them even when the 'treader is out of the picture. Most of the value cards are meant to combo with ink-treader, if you have individual questions about anything value, just say so and I'll respond as soon as I can.

Final Notes:

The deck functions relatively well so far, is pretty fun, but inconsistent. It was really cheap to make, and my mana base definitely needs improvement, but I'm mainly looking for suggestions in terms of other things that fit in the current themes of the deck and allow it to be more consistent.

Last Words:

Thank you for taking the time looking at my deck, I hope you got some inspiration from it or at least enjoyed seeing what I've done with it!

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Date added 8 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

28 - 0 Uncommons

24 - 0 Commons

Cards 104
Avg. CMC 3.00
Tokens Copy Clone, Eldrazi Spawn 0/1 C, Emblem Narset Transcendent, Soldier 1/1 W
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