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This build started as an upgraded precon, which I played around 50 games with. The more I played Caesar the more I realized how to maximize this commander's potential. In my opinion, Caesar is best played as a go wide aggro deck, using lots oF combat/attack triggers and X spells to fill up your board with tokens. Since Caesar can make two tokens, but only sacrifice one token per turn the ping in this deck is focused around creature ETB such as Purphuros God of the Forge or Warleader's Call. There are some aristocrat effects like Zulaport Cutthroat, but I think of them more like insurance; even if you get board wiped you will still get some value by having an aristocrat in play. The interaction package is light in this deck, since we will be removing players from the game instead of their permenants. I find rebuilding a board or taking a problem player out is easier for Caesar than making extra space in the 99 for more interaction.

Give the list a try and let me know what you thing about it! I'm a huge Fallout NV fan, so its awesome to be able to build Caesar in commander

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95% Casual

Competitive

Date added 2 weeks
Last updated 2 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

10 - 1 Mythic Rares

52 - 22 Rares

21 - 4 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 2.98
Tokens Citizen 1/1 GW, Copy Clone, Eldrazi 10/10 C, Food, Gnome 1/1 C, Goblin 1/1 R, Human 1/1 W, Human Soldier 1/1 W, Inkling 2/1 WB, Junk, Mercenary 1/1 R, Soldier, Soldier 1/1 RW, Soldier 1/1 W, Spirit 1/1 W, Thopter 1/1 C, Toy 1/1 C, Treasure, Vampire 1/1 W, Warrior 1/1 W, Zombie 2/2 B, Zombie 2/2 B w/ Decayed
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