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DescriptionWELCOME TRAVELERS TO THE ARENA OF DRAGONS!!!!

Surrak Dragonclaw is the ring master and keeper of this plane. Those who enter will leave with amazement of the majesty of these beasts! Fire is their calling and Rage is their guide! They are free to roam this land and take on whatever comes their way. Once in the arena, they take no prisoners and show No Mercy. Now we shall Explore what is the greatness of dragons!!!

ARTIFACTS:

Ramp:

Sol Ring: A staple in any commander deck.

Chromatic Lantern: allows for the smoothing out of any mana issues that can arise while providing a mana source as well.

Utility:

Lightning Greaves: One of the strongest, if not, strongest equipments in the game. Haste and shroud at your disposal with an equip cost of zero. Value all around with this card.

Darksteel Plate: Indestructible Dragon are never a pretty sight. An indestructible Balefire Dragon is never fun, ;).

CREATURES:

DA DRAGON Family:

1.) Thunderbreak Regent: Your overly adventurous younger brother who seems to always attempting the impossible and some how finds a way to survive the insanity he gets himself into. You might be this guy.

2.) Stormbreath Dragon: Your ever preppy teenage sister who is involved in way too much, but always has A's and B's in school. This is her.

3.) Thundermaw Hellkite: There are no questions asked when this guy comes into play. there is 5 damage coming in the opponents direction. A 5/5 that doesn't play with his food, just roasts it!

4.) Scourge of Valkas: a 4/4 that is here to help! He love taps other creatures or opponents with the help of his brothers and sisters! Then there's, crazy uncle Utvara Hellkite who brings the rest of the family with him and then we get crunk!

5.) Ryusei, the Falling Star: You know that crazy aunty Janet that blows up on you for no reason and somehow is still married, well here is the dragon carnation of her.

6.) Hellkite Tyrant: That cousin you hang with but are afraid to give money to because he might spend it on candy, lotto tickets or the strip club and not on what it was intended for. There's your sign!

7.) Atarka, World Render: Your strict father who served in the Army, then police force and is always tough on you about everything, but at the end of day will help you when are in need. This may be your father, ;)

8.) Dragonlord Atarka: Your step-father who when you first met, made your crap your pants when taking his daughter out to the movies. After a few meetings, you find out he is not much different than your dad and makes it a lot easier to understand.

9.) Balefire Dragon: You know your mom who is always over the top and embarrassing you, but at the end of the day, she is your mom and does what she does because she loves you. This may be her!

10.) Utvara Hellkite: Grandpa is in the house and he's got the whole family coming to town if you are not careful. Don't let his old age and simplistic demeanor fool you. He still can kick your *ss if your not careful.

RAMP, RAMP, RAMP:

Birds of Paradise: every ramp, everywhere staple, NUFF said!

Lotus Cobra: Ramp at its finest, especially in this format.

Nissa, Vastwood Seer Flip: Mana help that flips after seven lands. As a planeswalker (3): - (+1): card advantage/ramp - (-2): 4/4 elemental legend as a blocker- (-7): Kill someone with six 6/6 elementals!

Shaman of Forgotten Ways: A very effective creature that allows for steady mana production for creatures. In addition, it has a great win-con stapled to it as well.

Selvala, Heart of the Wilds: Ramp and Card Advantage on a 2/3 body. I'll take it! #ValueCity

Protection/Removal:

Scavenging Ooze: Removing reanimation, shuffle, flashback and other annoying graveyard shenanigans, one green mana at a time.

World Breaker: An eldrazi who removes prisoners from existence. No mercy!

Terastodon: Classic EDH removal Fatty.

Card Advantage on a stick!:

Duskwatch Recruiter Flip: Recruiting anyone who is willing to fight for the cause and if left to his own devices can wreck with the crew gathers!

Tireless Tracker: Card advantage, artifacts, +1/+1 Counters on a 3/2 is exactly what this deck looks for in a creature of low CMC.

Eternal Witness: EDH staple.

Shaman of the Great Hunt: Card advantage, +1/+1 counters and haste. I'm sensing a trend here...

Rashmi, Eternities Crafter: First spell value that can lead to a blowout game if the cards land right, ;).

Goblin Dark-Dwellers: Recasting instants and sorceries are always amazing. A 4/4 with menace + this ability = #ValueCity

Let the beatdown proceed!:

Dragonmaster Outcast: a 1/1 that calls upon flying 5/5 dragons to do the dirty work!

Sylvan Advocate: 2/3 that adds value to the manlands at six lands. Can you really ask for more on a 2-drop?

Master Biomancer: creating monsters at every turn. Grow and respect get you a long way in this wildness.

Ulvenwald Hydra: A land beast of a Hydra that only gets fatter over time. Oh and don't think flying over it will work. He isn't biased on what he consumes!

ENCHANTMENTS:

Exploration: Ramp on an enchantment that only gets stronger with Oracle of Mul Daya or Courser of Kruphix.

Mirri's Guile: Card Advantage early game. A softer Sensei's Divining Top.

Oath of Nissa: Card advantage along with colorfixing for walkers, which is amazing for it only being 1 Gr.

Sylvan Library: A stronger Mirri's Guile that is a staple in EDH, Legacy and Vintage.

Propaganda: no attack me unless you pay the fee of two mana!

Rhystic Study: Dat draw be stressing opponents!

Temur Ascendancy: grants haste to the creatures and a bonus of a draw engine that is made for this deck.

Asceticism: Protecting the assets at any cost!

Primeval Bounty: three relevant abilities that only improve over time.

Zendikar Resurgent: A land mana doubled that allows for cast trigger draws. I'll take it!

INSTANTS & SORCERIES:

Ramp: Nature's Lore, Rampant Growth, Cultivate & Skyshroud Claim

Tutoring: Green Sun's Zenith & Selvala's Stampede

Control: Stubborn Denial, Arcane Denial, Cyclonic Rift, Counterspell & Spell Crumple

Removal: Rapid Hybridation, Beast Within, Chaos Warp & Krosan Grip

PLANESWALKERS:

Arlinn Kord Flip (3): +1: Gruul defined on a planewalker ability 0: wolfbear token! FLIP -> +1: Mini-Overrun -1: Lightning Bolt-6: Let the beatdown begin!!!!

Sarkhan Unbroken (4): +1: Birds of Paradise (mana) + draw a card -2: 4/4 Dragon with flying -8: Family Reunion!

Chandra, Flamecaller (4):+1: two elementals on the attack!0: situational card advantage-X: bye-bye all creatures with toughness X or less. Rest in Peace

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

24 - 1 Mythic Rares

43 - 9 Rares

11 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.69
Tokens Ashaya, the Awoken World, Beast 3/3 G, Clue, Dragon 4/4 R, Dragon 5/5 R, Dragon 6/6 R, Elemental 3/1 R, Elephant 3-3 G, Emblem Arlinn Kord, Frog Lizard 3/3 G, Human 2/2 G, Wolf 2/2 G
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