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Locust God EDH

Commander / EDH

austnaile


A Blue/Red Locust God EDH deck. The focus of the deck is to defend long enough until it is possible to cast enough spells to draw enough cards to wipe out the opponent with a single attack of the Locust God's 1/1 insect tokens. To this end every creature if the deck is focused on one of three things; making spells easier to cast, drawing cards, or duplicating spells. The enchantments either facilitate card draw or serve as defensive tools to remove opposing threats. The instants and sorceries are the real power in the deck and with the exception of the deck's win conditions every one of them removes a threat or draws cards. The main win condition of the deck is to amass an army of 1/1 insects before using a spell such as an overloaded Teleportal or an overloaded Dragonshift or a Clone Legion or a Kindred Charge or an Insult//Injury to suddenly push your offensive potential past what an opponent can reasonably deal with. To help with this the deck has multiple spell duplication pieces which allow for truly ridiculous plays such as a 16 times damage multiplier off of multiple casts of Insult//Injury or taking 4 extra turns off of a multiplied Temporal Mastery.

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Date added 7 years
Last updated 7 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

28 - 0 Rares

21 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.92
Tokens Copy Clone, Emblem Chandra, Torch of Defiance, Energy Reserve, Illusion 2/2 U w/ Phantasmal, Insect 1/1 UR, Octopus 8/8 U
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