Force of Mill

Modern TheGodofNight

SCORE: 152 | 158 COMMENTS | 22421 VIEWS | IN 77 FOLDERS


Clearing Comments! —June 1, 2015

Through multiple playtestings, I can honestly say that I'm quite happy with the way the deck performs. I find with Serum Visions that I am able to set myself up for success, and I've had excellent results with Shelldock Isle as well. Thanks to all the folks who have made comments and suggestions and also to the folks that have helped me playtest this deck to its current build. I'm looking forward to taking this to a larger scale event and testing it against some of the top tier decks currently played in the meta. Also a huge thank you to all the people who upvoted the deck to a score of 95. I hope to continue to improve and streamline the deck. Thanks again and happy gaming!

RaSkipper says... #1

Milling is one of my favorite win-conditions, and this deck is one of the most potent I've ever seen. Kudos! While I love the Duskmantle Guildmage/Mindcrank combo, I think of it more as an alternate win-condition for an otherwise non-mill deck as it can be put into any Dimir deck.

If your taste for EDH has soured due to expensive and flashy decks, check mine out. Two different mill EDH decks, both under $150, Talrand being the really hardcore deck.

http://tappedout.net/mtg-decks/the-perpetual-milling-machine-12-1-edh-mill/

February 18, 2015 6:33 p.m.

bobiscool145 says... #2

have you thought of Traumatize or Mind Sculpt

February 21, 2015 3:13 p.m.

TheGodofNight says... #3

@ bobiscool145

Traumatize is far too slow for Modern without ramp. Typically by the time I've reached 5 mana, I'm either winning or losing the match, or I've already almost milled my opponent more than half of their deck. As for Mind Sculpt, it is an interesting choice, but a little redundant with Snapcaster Mage and Glimpse the Unthinkable or Breaking / Entering. If they were to print a duplicate version of Glimpse the Unthinkable, I'd run the two play sets and drop Breaking / Entering. As it stands though, the deck has enough mill on it's own to burn through a library. Thanks for the suggestions though.

February 21, 2015 4:22 p.m.

RaSkipper says... #4

Unless you're really reliant on your Memoric Orbs, I'd swap them out for Relic of Progenitus. Can't have too much Eldrazi/graveyard hate.

February 21, 2015 5:08 p.m.

TheGodofNight says... #5

@ RaSkipper

That is why the Relic of Progenitus is in the sideboard, for the Eldrazi Matchups. The Mesmeric Orbs have been pulling their own weight, and put pressure on my opponents to double and triple think spells and creatures. An interesting suggestions, and should Eldrazi dominate my meta, I may actually go that route. Thanks for the suggestion.

February 21, 2015 5:59 p.m.

bobiscool145 says... #6

how is Dream Salvage not used more often?

February 22, 2015 1:03 a.m.

TheGodofNight says... #7

@ bobiscool145

Well, in this case, milling isn't discarding, so I wouldn't benefit from using the card Dream Salvage. An 8-Rack deck or other type of discard deck would benefit from that though. I appreciate the thought, and I wish that milling/discarding were similar, that card would be beast in a deck like this, but if milling and discarding were similar, that would also change up how the deck is played.

February 22, 2015 8:22 a.m.

RaSkipper says... #8

Also recommend Preordain over Serum Visions. Same cost, same type, but you scry before you draw, giving you more options about which card to draw.

February 22, 2015 9:02 a.m.

TheGodofNight says... #9

@ RaSkipper

I'd love to use Preordain in Modern, except it's banned. If it ever gets unbanned (which I highly doubt), I have a play set ready to go. Thanks for the suggestion though.

February 22, 2015 9:07 a.m.

RaSkipper says... #10

My apologies, didn't know it was banned.

February 22, 2015 2:37 p.m.

TheGodofNight says... #11

@ RaSkipper

No need to apologize, it's a great card, and if it were playable, I'd jump at the opportunity. Regrettably, it is banned, and cards like that just don't stick around, they give too much card advantage, and poof, they get banned. I appreciate the ideas. For every 100 suggestions I might receive, I only may use one, but if it weren't for the 100, I wouldn't be able to keep the interest and the discussion going to get to that one amazing suggestion. So please, continue to make suggestions or offer ideas, I don't mind. Plus, it serves two purposes, you learn something about Modern, and I confirm my knowledge of Modern with a double check. So it helps everyone in the end. :)

February 22, 2015 2:48 p.m.

RaSkipper says... #12

Awesome. I've been sticking to EDH lately due to budget/time so haven't looked at the Modern banned list for ages. Been wanting to build a Modern mill deck for a while (have the mana base already set) and your deck is giving me awesome ideas. Love how it playtests. +2 if I could.

February 22, 2015 2:51 p.m.

TheGodofNight says... #13

@ RaSkipper

Thanks, I appreciate the feedback. A lot of people have told me that this deck is an inspiration to them. It makes me feel really good that there are so many kindred souls out there who mill. I hope you get a chance to build this deck or a variant of it. I think you will have a ton of fun. It does take a skilled hand to pilot it, but it is so much fun, whether you win or lose.

But seriously though, you should totally get into Modern. I know there are a bunch of people who were upset about the recent bannings, but the format is still a lot of fun, and there are a bunch of cool folks who play, so the pros far outweigh the cons. Also, i don't think Mill is going to get so good that it'll need a ban. It's fun, but fragile ultimately. But hey, if we can make mill a thing in Modern, that would certainly be awesome. Thanks again for the comments!

February 22, 2015 2:57 p.m.

bobiscool145 says... #14

i personally think you should sideboard Archive Trap because it becomes a dead card against some decks

February 22, 2015 10:09 p.m.

TheGodofNight says... #15

@ bobiscool145

That is why I have the Ghost Quarters in the mainboard, to help enable Archive Trap. If they don't search for a basic land, then I'm breaking their tempo, if they do, boom mill 13. Additionally, most competitive decks are running fetch lands, so only budget and mono colored decks aren't hurt as much by Archive Trap, and in those cases, most budget decks don't have the wherewithal to stand toe to toe with a deck like this. So either way I think Archive Trap has earned a main board spot. Either it's playing political mind games with my opponent (as in the fear of it), or I'm milling them for 13 cards. Additionally, if they game goes later, I can hard cast it for 5 mana or I can Shelldock Isle it for 1 mana. I get what you are trying to say, but I've already considered and weighed the pros and cons. The pros far outweigh the cons. Thanks for the suggestions though.

February 22, 2015 10:17 p.m.

bobiscool145 says... #16

@TheGodofNight wow you REALLY thought this through +1! I'm also trying to make a mill deck and for some reason I've always wanted to make a modern deck around Oona, Queen of the Fae

February 22, 2015 11:05 p.m.

TheGodofNight says... #17

@ bobiscool145

Oona, Queen of the Fae is a great card. The only downside to making a mill deck around her, is that she is a little slow at 6 mana, (well, slow at least by Modern standards). Tribal Faeries might be the way to go, so you have board tricks and stall, and you can bid your time until you can put Oona out. Plus there are a ton of options in Faeries. Good luck with the deck!

February 22, 2015 11:13 p.m.

Quadsimotto says... #18

I love it..Mill is where it is at when you are playing to have fun and not really worry about winning or losing. I have one suggestion that i am not seeing in your maybe board. Ensnaring Bridge. I had it recommended to me for a creatureless mill i had have worked out (complete to paper now) It really does help you to stave off those few extra turns to get the job finished as you will likely be short on cards in hand mid to late game and sometimes those few extra turns are all you will need..

March 3, 2015 2:55 p.m.

TheGodofNight says... #19

@ Quadsimotto

That is a great suggestion and I opted to go a different route Mesmeric Orb. While Ensnaring Bridge is a good card, Mesmeric Orb is a bit more of a political card and punishes players for playing things. At present, I have opted for the Orb, but I am will to give the Bridge a fair shot. Thanks for the suggestion.

March 3, 2015 4:01 p.m.

Quadsimotto says... #20

Anytime. have a look at my Modern Mill deck and tell me what ya think. Smack Your Deck Up!

March 3, 2015 4:23 p.m.

Vulcan64 says... #21

You might want to side in Tormod's Crypt as it's helpful when facing other graveyard focused decks.

March 5, 2015 4:25 p.m.

Have you thought of using Profane Memento ? And also have you played this against multiple people I usually play casual 3-5 person FFA but I really like the deck it just seems geared for 1v1

April 1, 2015 3:28 p.m.

TheGodofNight says... #23

@ Vulcan64 That's why I put the Relic of Progenitus in the sideboard and I have 4 mainboard Surgical Extractions. All of which are handy solutions for graveyard antics. Don't get me wrong, Tormod's Crypt is a good option, but I think the Relic is a better choice.

@ SantanaLegendZ No, I never thought of using Profane Memento, it didn't seem to fit the Mill Burn feel of the deck. In competitive Modern, your life total isn't really as important. In my case, the idea is to mill you out before you can get a good board state. The deck is definitely designed for tournament one on one play. I've played with a group of 4 people, but the deck wasn't designed for multi-player match ups. It was designed for a one on one game.

April 1, 2015 6:53 p.m.

you might want to check out Mind Sculpt it's a cheaper easier to get Glimpse the Unthinkable. Granted glimpse is 3 cards more but you can cast it with 2 islands in case your mana screwed. You probably don't have that problem but just another mill card to throw out there.

April 3, 2015 10:33 a.m.

Phoenix219 says... #25

good

April 6, 2015 10:31 p.m.