SaschaCory says... #2
That's so evil... I never thought about that. Shelldock Isle is truly an amazing card. It's good with anything expensive
February 10, 2015 10:39 p.m.
SaschaCory says... #3
Hey tell me, is Glimpse the Unthinkable extremely overpowered or is that just me?
February 10, 2015 10:41 p.m.
TheGodofNight says... #4
Shelldock Isle can be a finisher card, I pop it down early in the game, exile a card with it, and my opponent forgets its even there until I cast it. As for Glimpse the Unthinkable, there has been no card that has been its equal. Milling 10 cards for 2 mana is amazing. In limited formats, the card wrecked decks I'm sure. In this deck, it still stings. I love watching an opponent pick up a chunk of their library, count off 10 cards and put them in their graveyard. Even sweeter than that, (and yes this makes me a douche), I ask to see their graveyard, and I typically cast Surgical Extraction on something important.
Simply put, milling an opponent is horribly satisfying. I'm pretty sure that makes me a bad player, but I don't care, I'm having fun helping you put your deck into your graveyard.
February 10, 2015 11:01 p.m.
I love mill and I'm currently trying to build a modern mill deck as well, it'll take sometime though due to how expensive cards are. Love your deck and really liked how much you explained each card in your deck. Will you take a look at mine and any suggestions would be helpful Sultai Millhaüs (UPDATED). Our decks will look very similar but not exact. +1 for mill!
February 14, 2015 10:39 p.m.
TheGodofNight says... #6
@ Vinman
A lot of mill decks use the same cards, as there are only a handful of good card to use, so no worries. One of my other favorite mill win-cons is the Duskmantle Guildmage and Mindcrank infinite mill combo. I've played both, but I really enjoy this build a little more.
Thanks for the feedback. I'm glad you like the description, I was trying to be comical with it. Most people give a solid explanation of their deck and it's inner workings. I was going for a laugh in the process as well. Thanks for the +1.
February 14, 2015 10:53 p.m.
Milling is one of my favorite win-conditions, and this deck is one of the most potent I've ever seen. Kudos! While I love the Duskmantle Guildmage/Mindcrank combo, I think of it more as an alternate win-condition for an otherwise non-mill deck as it can be put into any Dimir deck.
If your taste for EDH has soured due to expensive and flashy decks, check mine out. Two different mill EDH decks, both under $150, Talrand being the really hardcore deck.
http://tappedout.net/mtg-decks/the-perpetual-milling-machine-12-1-edh-mill/
February 18, 2015 6:33 p.m.
TheGodofNight says... #9
Traumatize is far too slow for Modern without ramp. Typically by the time I've reached 5 mana, I'm either winning or losing the match, or I've already almost milled my opponent more than half of their deck. As for Mind Sculpt, it is an interesting choice, but a little redundant with Snapcaster Mage and Glimpse the Unthinkable or Breaking / Entering. If they were to print a duplicate version of Glimpse the Unthinkable, I'd run the two play sets and drop Breaking / Entering. As it stands though, the deck has enough mill on it's own to burn through a library. Thanks for the suggestions though.
February 21, 2015 4:22 p.m.
Unless you're really reliant on your Memoric Orbs, I'd swap them out for Relic of Progenitus. Can't have too much Eldrazi/graveyard hate.
February 21, 2015 5:08 p.m.
TheGodofNight says... #11
That is why the Relic of Progenitus is in the sideboard, for the Eldrazi Matchups. The Mesmeric Orbs have been pulling their own weight, and put pressure on my opponents to double and triple think spells and creatures. An interesting suggestions, and should Eldrazi dominate my meta, I may actually go that route. Thanks for the suggestion.
February 21, 2015 5:59 p.m.
TheGodofNight says... #13
Well, in this case, milling isn't discarding, so I wouldn't benefit from using the card Dream Salvage. An 8-Rack deck or other type of discard deck would benefit from that though. I appreciate the thought, and I wish that milling/discarding were similar, that card would be beast in a deck like this, but if milling and discarding were similar, that would also change up how the deck is played.
February 22, 2015 8:22 a.m.
Also recommend Preordain over Serum Visions. Same cost, same type, but you scry before you draw, giving you more options about which card to draw.
February 22, 2015 9:02 a.m.
TheGodofNight says... #15
I'd love to use Preordain in Modern, except it's banned. If it ever gets unbanned (which I highly doubt), I have a play set ready to go. Thanks for the suggestion though.
February 22, 2015 9:07 a.m.
TheGodofNight says... #17
No need to apologize, it's a great card, and if it were playable, I'd jump at the opportunity. Regrettably, it is banned, and cards like that just don't stick around, they give too much card advantage, and poof, they get banned. I appreciate the ideas. For every 100 suggestions I might receive, I only may use one, but if it weren't for the 100, I wouldn't be able to keep the interest and the discussion going to get to that one amazing suggestion. So please, continue to make suggestions or offer ideas, I don't mind. Plus, it serves two purposes, you learn something about Modern, and I confirm my knowledge of Modern with a double check. So it helps everyone in the end. :)
February 22, 2015 2:48 p.m.
Awesome. I've been sticking to EDH lately due to budget/time so haven't looked at the Modern banned list for ages. Been wanting to build a Modern mill deck for a while (have the mana base already set) and your deck is giving me awesome ideas. Love how it playtests. +2 if I could.
February 22, 2015 2:51 p.m.
TheGodofNight says... #19
Thanks, I appreciate the feedback. A lot of people have told me that this deck is an inspiration to them. It makes me feel really good that there are so many kindred souls out there who mill. I hope you get a chance to build this deck or a variant of it. I think you will have a ton of fun. It does take a skilled hand to pilot it, but it is so much fun, whether you win or lose.
But seriously though, you should totally get into Modern. I know there are a bunch of people who were upset about the recent bannings, but the format is still a lot of fun, and there are a bunch of cool folks who play, so the pros far outweigh the cons. Also, i don't think Mill is going to get so good that it'll need a ban. It's fun, but fragile ultimately. But hey, if we can make mill a thing in Modern, that would certainly be awesome. Thanks again for the comments!
February 22, 2015 2:57 p.m.
bobiscool145 says... #20
i personally think you should sideboard Archive Trap because it becomes a dead card against some decks
February 22, 2015 10:09 p.m.
TheGodofNight says... #21
That is why I have the Ghost Quarters in the mainboard, to help enable Archive Trap. If they don't search for a basic land, then I'm breaking their tempo, if they do, boom mill 13. Additionally, most competitive decks are running fetch lands, so only budget and mono colored decks aren't hurt as much by Archive Trap, and in those cases, most budget decks don't have the wherewithal to stand toe to toe with a deck like this. So either way I think Archive Trap has earned a main board spot. Either it's playing political mind games with my opponent (as in the fear of it), or I'm milling them for 13 cards. Additionally, if they game goes later, I can hard cast it for 5 mana or I can Shelldock Isle it for 1 mana. I get what you are trying to say, but I've already considered and weighed the pros and cons. The pros far outweigh the cons. Thanks for the suggestions though.
February 22, 2015 10:17 p.m.
bobiscool145 says... #22
@TheGodofNight wow you REALLY thought this through +1! I'm also trying to make a mill deck and for some reason I've always wanted to make a modern deck around Oona, Queen of the Fae
February 22, 2015 11:05 p.m.
TheGodofNight says... #23
Oona, Queen of the Fae is a great card. The only downside to making a mill deck around her, is that she is a little slow at 6 mana, (well, slow at least by Modern standards). Tribal Faeries might be the way to go, so you have board tricks and stall, and you can bid your time until you can put Oona out. Plus there are a ton of options in Faeries. Good luck with the deck!
February 22, 2015 11:13 p.m.
Quadsimotto says... #24
I love it..Mill is where it is at when you are playing to have fun and not really worry about winning or losing. I have one suggestion that i am not seeing in your maybe board. Ensnaring Bridge. I had it recommended to me for a creatureless mill i had have worked out (complete to paper now) It really does help you to stave off those few extra turns to get the job finished as you will likely be short on cards in hand mid to late game and sometimes those few extra turns are all you will need..
March 3, 2015 2:55 p.m.
TheGodofNight says... #25
That is a great suggestion and I opted to go a different route Mesmeric Orb. While Ensnaring Bridge is a good card, Mesmeric Orb is a bit more of a political card and punishes players for playing things. At present, I have opted for the Orb, but I am will to give the Bridge a fair shot. Thanks for the suggestion.
TheGodofNight says... #1
@ SaschaCory
Ah, one of the many combos with using Shelldock Isle. One of my personal favorites is to cast both halves of Breaking / Entering with Shelldock Isle for only a single Blue mana. Nothing is more satisfying than value, and Shelldock Isle gives me most cards at value.
@ DerpyEfalant
Silent Arbiter is a great card, but I would need to be able to ramp into him faster so I could prevent more damage. An option I've been considering is Ensnaring Bridge as it is one mana cheaper. Darkness also fills the role of hosing aggro decks. If I decide to go esper though, it is certain a thought, and I can drop the Darkness for some cards to help integrate it. Thanks for the suggestion.
February 8, 2015 5:58 p.m.