Force of Mill

Modern TheGodofNight

SCORE: 152 | 158 COMMENTS | 22413 VIEWS | IN 77 FOLDERS


TheGodofNight says... #1

@Cadoiz

With regard to Shelldock Isle, a lot of folks tend to misread the card, and assume that the card is only usable when your library has 20 or fewer cards in it, however, it is "a library that has 20 or fewer cards". I tend to put a finishing mill spell underneath it at the beginning of the game (I'll drop it first if I can). By the time they are low enough for the effect, the card that is hidden away underneath will usually mill them the rest of the way out. Admittedly it is a a gamble, but it saves my finishing move from hand disruption and a lot of people tend not to be observant and recall there is a card underneath of Shelldock Isle until it is too late.

So Tome Scour and Serum Visions vs Thought Scour. The reason I would choose Thought Scour over Tome Scour is that Thought Scour does everything I want on a single card. It mills (not a lot admittedly), and it draws me a card. However, I am not running Thought Scour in my mainboard.

Mind Sculpt and Mind Funeral are the only cards out of that list worth considering because they are the most cost efficient and offer the most logical investment/return. Startled Awake  Flip is cool, but I'm not going to mince words, it is a shit card in a mill deck. People will argue that it has recursion, which I will grant is cool, however, in modern, 9 out of 10 modern decks run graveyard hate in their sideboard and 4 mana for 13 is pricey, followed by a 2 turn wait and 9 more mana to mill another 13 cards and 1 damaged. So the resource sink for that just doesn't pan out. Of course, people like to argue that Archive Trap is 5 mana, so it is too expensive, but I'm not casting Archive Trap for 5 mana unless it the bottom of the 9th and it will win me the game. I never pay full price for an Archive Trap unless it is to win the game. That being said, Mind Sculpt is a nice card, great curve, and a budget alternative in many respects. Mind Funeral is another great card, but it is even better in modern because most modern decks trim their land bases to be efficient (adding in those fetchlands for fixing (making Archive Trap even better))) which allows you to hit 8-12 cards in a mill with Mind Funeral. Paired with Surgical Extraction, Mind Funeral becomes even more powerful when you select a non-basic land from their graveyard and pull all remaining copies, thinning their land base even further, milling them for even more cards.

As for the Trapmaker's Snare discussion, this is in essence, a tutor. If they don't see an Archive Trap in game 1, but I know they are running fetches, I will side in the second copy and then I have access to 2 on demand, for free Archive Traps hopefully. Milling 26 cards is nothing to sneeze at. In fact, the best game I ever played with this deck was over on turn 0. They drew 7, I drew 7, they were on the play. The dropped a fetch land, cracked it and searched for their land and laid it down. I dropped 4 Archive Traps in succession. So 7 cards on the draw, 1 land pulled from the deck, and then milled for 52 cards. It was glorious. I've had that happen a couple times. But the tutor gives me an opportunity to sneak attack them with the Archive Trap or in the case of the sideboard Ravenous Trap it lets me instant hate for free on their graveyards (a back up option for Surgical Extraction).

Overall, everything that has gone into this deck has been carefully considered and well thought out. It isn't a budget build, it isn't a build for kitchen table magic. This was designed to be a competitive two color deck that could stand up against some of the leading decks. I hope all of my feedback was helpful. I will be sure to check out your deck later today. Thanks for the comments and suggestions.

April 4, 2017 8:30 a.m. Edited.

GeminiSpartanX says... #2

Glad to see you're still keeping up with the archtype! Now that Fatal Push has been printed, how about adding them in place of the Darkness? Infect is at an all-time low while death's shadow decks are everywhere, lessening the need for a fog. Adding 3-4 more blue fetchlands would practically guarantee revolt when you need it too. I think it is good enough that there's little to no justification to not run some number in your maindeck, the same as with any black deck nowadays since they've printed essentially black's "lightning bolt".

April 4, 2017 9:08 a.m.

TheGodofNight says... #3

@GeminiSpartanX

I've been meaning to do an updated overhaul on the deck list and toolbox. I will try to get to that this week. Yeah, the field has changed, so the archetype is slowly becoming more viable. Thanks for touching base dude.

April 4, 2017 9:12 a.m.

Cadoiz says... #4

@TheGodofNight: That's one extensive reply, thx.

I was aware, that it says any library. But still, it could be possible to lose a game not having used the Shelldock Isle. I'm not saying, it's a bad card and will probably give it a try too :)

Hm, you're right, 4 for 13 mill isn't that great, I still don't know, how good that recursion is.

Of course, you don't have a guarantee on hitting more than 4, but I rarely only mill 8 with Mind Grind, I love that card. Good point with Surgical Extraction.

Probably I'm just lacking a few fetches for that last bit of consistency with Archive Trap in my list.

April 4, 2017 2:17 p.m.

Cadoiz says... #5

Fair point with Ravenous Trap / Trapmaker's Snare

April 4, 2017 2:30 p.m.

TheGodofNight says... #6

@Cadoiz

Shelldock Isle is one of those "win more" cards, if you have them at 20 cards or less in their library, the card underneath can just seal the deal for 2 mana, which is nice. "Hideaway Cards" are unique in that they aren't widely popular, so folks tend not take advantage of them, so they don't cost a bunch, but they can at least clear some dead weight from the top of your library, protect a card from hand disruption (like Thoughtseize and that ilk), and it gives you an opportunity to combo out in an explosive finish.

As for Mind Grind, I thought you referenced Mind Funeral. I prefer the Mind Funeral to the Mind Grind as I am less upset if they counter it, having not spent more than 3 mana on the effect. This is really a matter of meta and preference of course.

Milling an Eldrazi like Ulamog, the Infinite Gyre just means that they get to undo all of your mill work, and cards like Surgical Extraction can pluck those Eldrazi. Sure they get to put their graveyard back into their library, but without a win condition, your victory is inevitable.

Archive Trap specifically needs your opponent to search their library. Since many high end modern decks run fetches for consistency and thinning, Archive Trap does a lot of work for you. Even if they aren't running fetches, Ghost Quarter can force them into searching their library. I realize that Ghost Quarter says "they may search", meaning that they don't have to, but if you lost a land, especially a non-basic, you are most likely going to replace it if you have the option. If not, you cost them a land drop and and slowed them down, so either way, you are coming out on top.

I know my replies are long and detailed, but as you can tell, I have a deep passion for modern mill, and I always enjoy the exchange of ideals and concepts. I left some suggestions and a post on your mill deck for your review. I look forward to that exchange, and I hope that we can bring your deck into the top tier of your local meta.

April 4, 2017 2:36 p.m.

Cadoiz says... #7

Yea, against hand disruption, Shelldock Isle is great, that's true.

Oh sorry, I meant Mind Funeral. Mind Grind is too mana-expensive as you have to at least play it for 7 to make it better than Mind Funeral.

Surgical Extraction would be a definite pick for a SB-card, but I didn't meet a Ulamog, the Infinite Gyre yet.

I guess, very few people get that it would be better not looking for a basic, even more if they haven't seen an Archive Trap so far.

You can almost feel the passion, that's really great. Thanks again for all.

April 4, 2017 3:04 p.m.

Gyoko-hime says... #8

This, good sir, is pure gold. +1 <3

April 8, 2017 5:18 a.m.

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