-- The Combo doesnt entirely work the way i thought it would, and as such the Deck is under construction again to fix it --
Initially this was supposed to be a Gruul or even Jund Landfall-Ramp deck with Omnath, Locus of Rage and such, but during hours upon hours of goldfishing and tiny improvements, it has slowly evolved into a Valakut Combo Deck, one card after another from the original Deck being swapped out. Hence the name.
I have not yet played it, but after hours of goldfishing, i can say that it ist pretty good at what it is supposed to do. Since every role in the Combo can be fulfilled by multiple pieces, and others are Tutorable with Fetchlands, it is rather consistent. In playtesting i often finish the game on turn 4 just considering the Damage from Valakut, the Molten Pinnacle and Valakut Exploration. I find myself taking mulligans for a perfect hand rather often, since a smaller hand size isnt as punishing with this deck. With Valakut Exploration and Escape to the Wilds you have an outright stupid amount of pseudo-carddraw, while Crucible of Worlds and Wrenn and Six combined with a single fetchland let you fill the Board with Lands no matter your Hand.
The Maybeboard is Full of Cards i tried out in the last few iterations of this deck and liked, but ultimately didnt feel like using. If you have any suggestions for cards not in there, or if you think somehting from the Maybeboard should definetly be in the final deck, please comment!
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Combo Pieces**
Valakut Exploration / Valakut, the Molten Pinnacle - Damage
Dryad of the Ilysian Grove / Prismatic Omen - They Make Valakut Fetchable and allow it to work with any Land
Ramunap Excavator / Crucible of Worlds - Allow you to use Fetchlands multiple times, allowing you to get to absurd amounts of Landfall triggers with just a single fetchland
Dryad of the Ilysian Grove/Wayward Swordtooth/Nahiri's Lithoforming/Arboreal Grazer/Escape to the Wilds - Spam more Lands, get more Landfall triggers