Eldrazi decks are typically extremely expensive, but this build utilizes the lesser used Eldrazi to great effect, along with their spawn, to ramp. This deck used to be RG, but I think the red splash was mostly pointless, as it provided a few spells that really accelerated spawn creation, but I think the black splash here provides more resiliency in terms of actual removal, and I think the black creatures here are just stronger. I've also updated for the new eldrazi tokens, which do not trigger the summoning clause of Hand of Emrakul, but they do still ramp into other things, and I'm debating if It from the Horrid Swarm might be better here. As a summary, I'm moving away from the idea of all in on special summoning Hand of Emrakul, and trying to make a more coherent deck that just gets value off of the spawn. Innocent Blood is very cheap (.03 Tix) and as we are constantly creating pointless tokens, the symmetrical effect isn't that big of a deal.
Urza's lands are great but take this from a 1 tix deck to a 23 tix deck. If you've got them though go for it. Deck plays against MBC extremely well, as sacrifice effects are totally pointless.
Inside out is just faster, which is a tough thing to fight without blue. Innocent blood is the best bet currently, but that's still rough.
Eye candy I think might be a bit too slow totally race, as they're more of a turn 4-7 deck. I'm not sure yet whether to include a lot more removal. The other sacrifice spells in black are much more expensive than the current standard per card.
The deck isn't reliant on any specific spell, and I think can beat delver on tempo.
If anyone makes the huge investment of 1 tix and takes a serious look at the deck totally open to any suggestions. The deck is extremely budget and isn't going to take down any leagues, but it's fun and might take some games.