I love goblins, I love direct damage, and I like killing stuff.... even when it's my own.
After looking around at other decks and taking ideas I saw and put together
Modern Pugh-Pugh
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After getting some suggestions, I wanted to put together something else that had a similar concept but with cards that were suggested to me but don't necessarily fit the deck.
This deck is to produce tokens using spells and Young Pyromancer. As the tokens come out, cards like Impact Tremors and Pandemonium deal damage for each creature played. Anger of the Gods + Outpost Siege
is where things get really fun. Use the Dragons ability of Siege and nuke your own guys to deal direct damage. I'm not sure how well it will work out in practice but I like the idea.
Young Pyromancer - This card helps the deck operate, acting as a constant token producer as the game moves along. Keep him on the board along with an Impact Tremors and the game won't last too long.
Stuffy Doll - One of the overall weaker cards in the deck and will probably be removed. So why did I put it in to begin with? He fits the theme of killing your own guys as I can target him with my own spells for fun, and also causes Anger of The Gods to deal damage to my opponent as well. I have always wanted to build a Stuffy deck but this is one where he probably wont be featured as I tweak and build. Norin the Wary may be a good substitute.
Impact Tremors - This is the bread and butter. Once this hits the board the pain begins. Get two on the board and it's even more fun. Every spell you cast with this and a Pyro on the board will deal damage. Cast a token spell with both and.... you get the point.
Outpost Siege - Don't care for the CMC but I do like what it can do, and it's worth it. The flexibility can allow me to draw more with Khans, or use Dragons to deal damage for your creatures dying.... which is the plan.
Pandemonium - A strong card that allows you to target your opponent or their creatures when your tokens hit the board. Not sure I'll keep this as the mana cost is expensive and there may be something more viable. For now though, I like the potential. Leaning towards Goblin Rally as a replacement.
Dragon Fodder + Hordeling Outburst + Krenko's Command
- My token spells, my sac bait, my suicide squad. These drop my goblins and get my pyromancer working. Get a tremors and siege down, then drop and AotG and laugh as everything dies... including your opponent. In reality, I could use one or two more spells like these to ensure drawing the bodies I need, and perhaps just swarming my opponent should I not get the enchants down.
Goblin Grenade - Sac a token, deal damage with nade and siege, gain another token with pyro and deal damage via tremors....
Lightning Bolt - Do I really need to say anything here?
Anger of the Gods - Your wiper, your finisher, your flamethrower in a log cabin... With Siege out and your army formed, rain fire on them and walk over their bodies to victory.
Dropping 1 or 2 Descent of the Dragons could be a lot of fun for and possibly provide late game help if need be. We'll see.
As always, thank you for taking your time to check out the deck. Any questions/comments/concerns/gripes/love letters/+1 are welcomed...