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Boss deck for horde Magic, you have the master artificer on the run, but he knows you're coming! While he's running from you he'll throw all his contraptions your way, but if you make a misstep, you'll set off one of his traps!

To start the game you need Grennic, equipped with some swiftfoot boots: http://imgur.com/Ue615np

Grennic gets a trap deck that is separate from the horde deck, He starts the game with seven cards and draws a card from the deck at the beginning of his turn. If the conditions to get the discount on a trap is met, then the trap card is played, usually targeting the spell or creature that caused it to activate.

The other deck is the horde deck full of Grennics more aggressive contraptions, where you draw until you hit a card that isn't a token, and then attack with all creatures as if they had haste. - Snare Thopters are tokens - Servo Exhibition is a stand in for servo tokens, though for increased difficulty you could actually use Servo Exhibition

Any questions let me know

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Date added 7 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 1 Mythic Rares

17 - 5 Rares

65 - 9 Uncommons

15 - 3 Commons

Cards 100
Avg. CMC 2.68
Tokens 2/2 N Creature Pincher, Beast 4/4 G, Construct 6/12 C, Copy Clone, Servo 1/1 C, Snake 1/1 G
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