Starting off with Nathan Holiday's Eggs shell; modifying as needed
-Version 0.1 - Took out Second Sunrise; no longer Modern legal
-Version 0.2 - Taking out Sleight of Hand for Silence to combat disruption
-Version 0.3 - Made the manabase whiter, to accomodate multiple Faith's Rewards / Silences in one turn
-Version 0.4 - Moved out the Pyrite Spellbomb/Conjurer's Bauble feature to the side to focus Emrakul main; replaced with Terrarion and a maindeck Twincast
-Version 0.5 Add Banefire to main in lieu of Twincast to accentuate huge-mana conditions (post looking at the Woods version). Replaced Strands with Citadels to create more Ironworks fodder
-Version 0.6 After reading through, and testing, seems the better draw is with Thoughtcast, not Visions - replaced accordingly. Nice side effect of being cheaper
-Version 0.7 Silence in the sideboard. Mox Opal outside of my price range, so I'll likely use a mix of Elsewhere Flask and Runed Servitor, starting 3/1
-Version 0.8 - Took out one Emrakul, boarded the other, removed both probes, put in a playset of Noxious Revivals
-Version 0.9 Removed Twincast from the side; adding BSZ for Soul Sisters/Abzan life combo matchup and a Codex Shredder for tough control/disruption workarounds.
-Version 1.0 - First version I feel really comfortable with, having practiced the combo a lot. Upped maindeck Banefire count to 2; moved Runed Servitor to the side, to play nice with the BSZ mill strat. Took out Pyrite completely; three wincons overall is enough, and we're no longer in Holiday's strat, since that needs the efficiency of Second Sunrise.
Trying to decide how the side tech should work exactly. Thinking about using Wheel of Sun and Moon for recurring multiple things while going off so as to truly go infinite - but this requires full-deck draw. And BSZ isn't uncounterable and doesn't work around Sanctity effects. Basically, it won't cut it except against Soul Sisters and maybe Abzan - against which Emrakul would be better in probably both cases.
1.1 -That said, taking out BSZ and adding a redundant Emrakul to the side. Accordingly, Runed Servitor is also out for a third Open the Vaults.
1.2 Took out second side Emrakul for an Exsanguinate; not a lot of UW counter heavy decks that can run Ivory Mask AND counterspells, so it's a good supplemental workaround for the full kill when the opponent has hexproof.
1.3 After 20+ hours testing, found that I wanted a fifth Faith's Reward effect more that I wanted a second Banefire - ran into v. few situations where I went off and just barely found the Banefire, ran into far more situations where I was going off and ran out of Reward effects. Second Banefire removed for an Open the Vaults from the side. When boarding, think I'll remove a Sphere for Emrakul (and Exsanguinate for Banefire, obviously).
1.4 Really starting to think about the power of Mox Opal - obvious, really. Trying it out replacing all three EF and an Island with them, see how it goes. EDIT: Needs to NOT be an Island. 17 was the perfect land count. Took out a Sphere.
1.5 Adjusted counts to better loop - the T3 win is possible with Opal, but the deck feels overall less consistent. Want to take out some Thoughtcasts for flasks, some Revivals (since draws are short) for Open the Vaults
1.6 Altered the sideboard to have more Silences and 3x Pull From Eternity, given the exile-counters that are out there in SOI and EDM