Please upvote. I tested it and its consistent. tested in open format (Casual and competitive). Comments and suggestions are encouraged. Thank you.
1 Noble to rule your army. Green and white colors.
Tokens, +1/+1 counters, creature protection, and plenty of draw power.
Commander
Leinore, Autumn Sovereign: She is our engine for +1/+1 counters and drawing. Good defender and cost is not too high. Priority to protector as she will help you speed up your game.
Planeswalker
Elspeth, Sun Champion: Creates tokens, bored wipes, and creates an emblem to buff all your creatures.
Basri Ket: +1/+1 counters and indestructible, creates tokens, and an emblem that makes tokens and buffs all your creatures.
Archangel Elspeth: Makes tokens with lifelink, +1/+1 counters, and graveyard recursion.
Creatures
Torens, Fist of the Angels: Makes tokens and self-buff with +1/+1 counters.
King Darien XLVIII: Anthem, Makes tokens, can be sac to protect your creatures.
Torsten, FOunder of Benalia: Big stick, can be "blink", fetches creatures and lands, and makes tokens.
White Creatures
1 drops
Loyal Sentry: Can destroy a creature it blocks.
Champion of the Parish: +1/+1 counters self-buff and can get out of hand really quickly. Big Stick.
2 drops
Keen-Eared Sentry: Gives you hexproof. Good protection against Red and black. Burn and sacrificing.
Cathar Commando: Has flash and can be sac to destroy an enchantment or artifact.
Thalia's Lieutenant: +1/+1 counters to all your creatures when it enters the field and gets counters when a creature enters the field on your side. Big stick.
Sungold Sentinel: Graveyard removal and can become unblockable / protected from a color.
Precinct Captain: First Strike and can create tokens.
3 drop
Boromir, Warden of the Tower: Vigilance, counters spells that were cast without paying mana, and can be sac to protect your creatures.
Abzan Falconer: Gives your soldiers flying if they have +1/+1 counters.
Bastion Protector: Buffs your commander and gives it indestructible.
Preeminent Captain: First Strike and can cheat in creatures out of your hand. Careful as they come in tap and attacking.
Siege Veteran: Puts +1/+1 on your creatures and can make colorless creature soldiers.
Mentor of the Meek: Draw power. Creatures or tokens as long as their power is 2 or less. Reasons we don't use anthem-type cards.
Thalia, Heretic Cathar: First Strike and slow down your opponents. None basic lands can be ramp and that makes them wait one more turn. Creatures come in tap which means one turn before they can attack or BLOCK.
Archetype of Courage: Gives all your creatures first strike and your opponents can't have first strike.
4 drop
Faramir, Field Commander: If a creature dies in your turn, you get to draw. Could make tokens but unlikely.
Keeper of the Accord: Makes tokens and fetches you lands.
Myrel, Shield of Argive: Makes tokens, and can end games by preventing your opponents from casting spells during your turn. This card is a finisher and should be cast wisely and timing is everything.
Odric, Master Tactician: First Strike, Can make your attacks unblockable. Can end games.
5+ drops
Reverent Hoplite: Creates tokens equal to your devotion to white.
Elite Scaleguard: Bolsters 2 and lets you tap your opponent creatures.
Constable if the Realm: Renown 2 and can exile creatures when you put +1/+1 counters. This deck gives counters like candy.
Serra Redeemer: Flying and gives counters to your weak creatures.
Rescue Retriever: Flash, puts +1/+1 counters on your creatures, and prevent damage dealt to attacking soldiers.
Platoon Dispenser: Draw power and makes colorless soldiers. Colorless soldiers are good due to some players or creatures getting protection from certain colors.
None Creature Spells
White
March of the Multitudes: Convoke which allows you to create a large force of soldiers with lifelink an instant speed. Can be used to end games or surprise an opponent who is attacking you.
Swords to Plowshares: Creature removal.
Soul Partition: Creature removal.
Darksteel Mutation: Commander removal. Use this wisely as you will become that player's target.
Dawn of Hope: Creates soldier tokens with lifelink and draw power.
Together Forever: Support 2 and protects your creatures with +1/+1 counters for a small price.
Flawless Maneuver: Protects your creatures at instant speed and can be free if your commander is out.
Unbreakable Formation: Protects your creatures and can even give them +1/+1 counters. Can be used both offensively and defensively. Attack with buff creatures that have vigilance and are indestructible.
Sparring Regimen: Gives your attacking soldiers +1/+1 counters and sudo vigilance.
Mobilization: Gives your soldiers vigilance and makes soldier tokens.
Tocasia's Welcome: Draw power for casting creatures with mana value 3 or less.
Smuggler's Share: Draw power and creates treasure tokens for mana purposes.
Return to Dust: Permanent artifact and enchantment removal.
Citadel Siege: Gives +1/+1 counters to your creatures or tap your opponent creatures. Your pick.
Cathars' Crusade: Gives +1/+1 counters to all your creatures whenever a creature enters your field. Game ending.
Austere Command: Removal for creatures, enchantment or artifacts. Your pick and gives you options.
Ascend from Acernus: Lets you bring back all your creatures and planeswalkers from your graveyard.
Martial Coup: Board wipe and can make soldier tokens.
Archeaeomancer's Map: Fetches plains and allows you to ramp to keep up with green commanders.
Halo Fountain: Draw power and a win condition. This deck makes plenty of tokens to meet the condition easily.
Green
Heroic Intervention: Protects your creatures and gives them hexproof.
Kenrith's Transformation: Draw power and commander removal.
Beast Within: Permanent removal. (Creature, artifact, or enchantment).
Inspiring Call: Draw power and protect them. Its instant speed which can be used to punish board wipes.
Tribute to the World Tree: Draw power and +1/+1 counter generator.
Path of Discovery: Fetches lands or puts a +1/+1 counter on your creatures.
Glorious Sunrise: This enchantment is versatile. Draw cards, make mana, give your creatures trample and buff, and gain life if you are low.
Skullclamp: Draw power, sac them 1/1 soldier or human tokens.
Sol Ring: Mana ramp
Arcane Signet: Mana ramp
Idol of Oblivion: Draw power
Eye of Vecna: Draw power
Horn of Gondor: Makes soldier tokens. This can end games. Make the tokens at the end of your opponent's turn.
Special lands
Gavony Township: Puts +1/+1 counters on all your creatures
War Room: Draw power
Hall of Heliod's Generosity: Lets you recover your powerful enchantments from the graveyard.
Rogue's Passage: Makes a creature unblockable.
Emeria, the Sky Ruin: Lets you recover your creatures from the graveyard.