Sideboard


Trying to make an control deck in the new Standart.

In general, this deck tries to ruin your opponent plans, just like a normal control deck. So, nothing new here. In fact, I'm trying, just like every control player right now, to figure out how to make a control-oriented strategy in this new rotation. I've found that UB is a good combination, since you can destroy, exile and discard most of the threats with black and gain card advantage and counters with blue. Just by saying this I've made my point.

But, while experimenting with this deck, I've found some good synergies, and I want to point it out to you guys, just to see if I'm going into the right direction. I've also tried this with a Grixis Control, but since I don't have all the cards, I've put aside the red splash and run it only U/B.

Let me show you my strategy:

Thoughtseize is your friend. Remove planeswalkers, huge bombs like Stormbreath Dragon,Siege Rhino, Polukranos, World Eater and akins. Also, lets you see your opponent hand. Despise enters here to fill a similar role. To make this part of the strategy more discard-oriented, I'm thinking about using Liliana Vess, but I'm not shure if she'll work well here. Suggestions are apreciated.

Bile Blight, Drown in Sorrow, Hero's Downfall, Murderous Cut and Silence the Believers are here to basically kill every creature your opponent put in the board. But every one has a properly use: Bile Blight if you're facing monored aggro that usually spams iddenticals creatures; Drown in Sorrow against the same aggro strategyes, but this time not restrained to monored since you can boardswipe most of the one and two drops; Hero's Downfall may be used to kill huge threats but can also kill and unexpected planeswalkers, so use it wisely; Murderous Cut can be used in different times depending only of how filled your graveyard is; and Silence the Believers have two best uses: against Indestructible creatures and by striving it in the late game. Since you're a control player, you'll problaby have no difficult to strive it to an addicional creature, maybe even two at ten wothing mana.

My choice of counters are more noncreature spell oriented. Because you have a ton of removals, I've chosen counterspells that can make you counter threats like the Charms, direct damage, other removals and specially planeswakers. So, Negate and Disdainful Stroke both counters any of the above by using only two mana. Simple an straight.

And finally, Jace, the Living Guildpact work amazingly well here by deckfiltering and filling your graveyard at the same time. This accelerates your game, fuels Murderous Cut to a probably two or one cost and, the best part, fills your graveyard to a glorious Dig Through Time costing only two mana. I don't need to tell you that looking at the seven first cards of your library, choose two cards and probably have mana open to use then is gamechanging. Also, Jace's -3 is good enough to open your opponent board to a good attack or even unsummon an annoying planeswalker. Since you're running a control strategy, you can even -8 him to a refreshing restart with seven cards and a lot of mana. Enjoy it.

I'm only working at the winning condition right now. Master of the Feast is the best I've found to kill your opponent in a controled game where you can be shure that he won't be removed. His drawback, of course, is bad, so I'm open to suggestions. I've seen a build simmilar to mine using Prognostic Sphinx, but I don't have it.

As always, sorry for the bad english, it's my second language. Please, suggestions are welcome. BR e BR, porra!

Suggestions

Updates Add

Changed some stuff:

1- Replace Disdainful Stroke and 1 Negate for 4 Dissolve. This was made in order to counter any possible threat, as I was too dependable using my previous situational counters.

2- Replace the playset of Master of the Feast for 3 Prognostic Sphinx and 1 Tromokratis. Master of the Feast have an awfull drawback as it gives my opponents card advantage that I cannot cope with. Prognostic Sphinx, on the other hand, even being costly and weaker, make me control the game by hexproofing it and eventually puttint 2 together, swinging for 6 every turn. Tromokratis is here just because I like to give my opponents a little surprise, as it applies a huge board presence, have hexproof most of the time and can end a game in two or three turns. It also makes my opponent blocks with every creature, witch makes him a pain in the ass for Mardu tokens, Mardu aggro,other control strategies that might appear, Red Deck Wins and even Temur monsters.

3- Removed one Taigam´'s Schemings for one Dig Through Time just because I've get another one.

4- Changeg the sideboard options. Removed Bile Blight, Despise and one Gainsay for 3 Divination. This is solely to face decks with few creatures, as I don't want to spend my Dig Through Time everytime when it can be easily countered.

Now, for the FNM:

I've took 6th. No very good but it was the only U/B control in the store.

First Match: Jeskai Tempo, 2 - 0 for me.

Pretty easy. Just waited for my opponent to cast the few creatures he had and controlled the game countering planeswalkers and burns. The opponent was a close friend of mine and since we build his deck together, I was preety familiar with his strategies and style of play, so I don't count this as a hume victory.

Second Match: Monogreen Devotion, 0 - 2.

Hard match. The opponent knew I was running a U/B control, so he changed the whole strategy to a more defensive play. This and a bad starting hand make me loose the fisrt match and the second too, this time because I've lacked blue mana. Also, he sideboarded with Mistcutter Hydra and Terra Stomper but don't even have to use both. Too much board pressure with big creatures may be a weak point against my strategy.

Third Match: Mardu Aggro, 2 - 0.

Piece of cake. I've managed to controll the whole game in the first match, even with my opponent summoned a whole army ready to be sac to Butcher of the Horde. Have a little hard time in the second match with his sideboard, but again managed to control the match. Drown in Sorrow proved here to be very good, always cleaning the board.

Final Match: Red Deck Wins, 1 - 2.

A good match. I've won the fisrt and loose the other two. Controled the game pretty easily in the oppening match, but the speed of my opponent was to difficult to manage. Sideboarded to have more Drown in Sorrow but even it wasn't able to help. In the end, was a good game, and I'm thinking in the next changes to the next Friday.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 3 Mythic Rares

20 - 1 Rares

12 - 6 Uncommons

8 - 5 Commons

Cards 60
Avg. CMC 3.34
Folders Control
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