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I removed:

Canopy vista

Iona

Ezuri

Sensei's Divining Top

Added:

Scavenging Ooze

Forbidden orchard

Kamahl

Temur Sabertooth

Explanations:

Canopy vista is bad because it enters play tapped, the fact that it's fetchable didn't change that, and i finally got a forbidden orchard without buying it online. It also taps for mana without needing other lands (reflecting pool, exotic orchard), so it gets me turn one plays.

Iona has been really underwhelming. It was only ever good with loyal retainers, and sometimes not the best card to combo with it at the time. I never tutored for it, and it's a billion mana to hardcast, so drawing it without a way to utilize it is pretty bad. Scavenging ooze is more tutorable than rest in peace, but is just as spicy grave removal, and is also can turn into a threat if it goes unchecked.

Ezuri has also been underwhelming. It's a worse win con then just making everyone draw or using mirror entity to do a ezuri impression (i do need one ezuri activation to win in those cases, but it's really an after thought). The elf regeneration ability never mattered, and there was never a time when i needed to tutor for ezuri. So i replaced him with a similar card, Kamahl. Kamahl will probably have an identical function to ezuri, being the last step of a win condition or the weakest solo win condition, but it also combos with elesh norn and that combo is easily tutored. The higher mana cost of Kamahl isn't going to make any difference.

Sensei's divining top is pretty undank, surprisingly. It ties up mana at crucial points, and even though it gets the mana back with selvala. Maybe i just play it poorly, or maybe i have bad experiences with null rod and stony silence, or maybe it's just better in stormy decks to search for gas. Temur Cat is spicy, adds a couple of extra combos, even if those combos are more fragile then the better ones. It protects creatures from deluge, makes chump blocking midrange decks better, and has historically worked well in elfball decks. So, I'm going to try Sabertooth out for a little while.

these changes could be undone, depending on how this works out. But taking out underwhelming cards and putting in cards i think will be better makes the game more exciting then sticking with what feel like bad cards.

Comments

Date added 9 years
Last updated 7 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

51 - 1 Rares

19 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 2.49
Tokens Beast 3/3 G, Spirit 1/1 C
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