Maybeboard

Creature (2)

Enchantment (1)

Instant (1)

Sorcery (2)

Planeswalker (1)


This is a Competitive Intet EDH deck. Intet gets overlooked by some of the other RUG counterparts, however she can't be undermined. Intet can be a very potent and explosive game ending MONSTER real fast.

Intet, the Dreamer is a 6 costing general consisting of who has the ability cast spells FOR FREE by spending when she successfully hits a player. The top card of your library gets exiled and you may play it as long as Intet remains on the field.

Unfortunately, she doesn't come with haste which is fair considering her ability. Adding haste effects in the deck is a bit of a waste in this build since it doesn't run too many other creatures that can abuse it. Intet needs to come out in the very early game. It's best to get her out by turn 3 or 4 in order for her to start doing some damage. But don't fear, the deck doesn't need Intet in order to successfully win, the deck fairs out great in the mid to late game.

Play as many ramping artifacts and land search cards as you can. Top it off with a lot of top deck manipulation and very powerful spells such as Time Warp, Time Stretch and Tooth and Nail in order to get the game over with. When Intet gets a direct hit on a player, in order to bypass her random card exiling there is plenty of manipulation, including tutors that will let you search out your powerful spell and slap it right on top for her to dig up. For some that don't know, if you play a Tooth and Nail from Intet's exile, you are still able to pay the entwine cost if you wish.

Intet does have a harder time if there's a lot of blue or aggro players at the table. There's not too many cards in the deck to really deal with Voltron generals. Sure you can counter a few spells here and there but in general you just gotta draw into the ones you do have. The style of play usually stays the same, unless they are really trying to eliminate you as fast as people, if so, take a turn or 2 to tutor up All Is Dust and try to reset the table. Against players, you just need to outramp them and make sure you have at least 2 counters in your hand if you are going for a big play with Intet, the Dreamer.

Another big downfall for Intet is that can deal with him pretty easily since Path to Exile and Swords to Plowshares are super cheap, effective removal. can't really do much about it aside from attacking a non-white player and saving a tutor effect after damage if they don't do anything. However, it doesn't matter too much because the mid to late game is great regardless. Since we're playing we have access to Force of Negation, Pact of Negation, Force of Will etc to deal with these cheap removal spells. Intet, the Dreamer only needs to hit one time before we start abusing her ability to consistently start taking multiple extra turns with cards like Noxious Revival and other top deck manipulation.

Combos and cantrips?

Since our dear Prophet of Kruphix is no longer playable in EDH, i had to make do. This means adding Leyline of Anticipation + Seedborn Muse would give the deck a Kruphix effect. Although seedborn on its own is pretty good, letting the deck untap during each players turn to counter plays especially if you played a Consecrated Sphinx that turn, getting to untap with it on an opponents turn with added card draw is insane.

The main combo you get off of Tooth and Nail is Capsize + Deadeye Navigator + Peregrine Drake which lets you get infinite mana and pop everyones boards back. Lots of fun. Or combined with Thrasios, Triton Hero you are able to draw and play most of your deck.

Maybeboard (Good additions and other )

  • Scavenging Ooze - Ooze is pretty good in almost any green EDH deck, but if your meta is very graveyard reliant / recursion i'd easily put him in.
  • Force of Negation - If format is heavy blue, this works, free counter.
  • Narset, Parter of Veils - never tried her, opponents not being able to draw anymore than 1 sounds good.
  • Restock - seems kind of expensive for two cards, might be worth.
  • Blasphemous Act - Might replace All Is Dust since it's usually cheaper to cast, except it only hits creatures.
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    Date added 5 years
    Last updated 4 years
    Exclude colors WB
    Splash colors R
    Key combos
    Legality

    This deck is not Commander / EDH legal.

    Rarity (main - side)

    15 - 0 Mythic Rares

    49 - 0 Rares

    14 - 0 Uncommons

    11 - 0 Commons

    Cards 100
    Avg. CMC 3.06
    Tokens Ape 3/3 G, Beast 3/3 G, Bird 2/2 U, Copy Clone, Elephant 3-3 G, Plant 0/1 G, Spirit 1/1 C, Treasure
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