Use morph synergies and support cards to keep my opponent guessing.

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Edited deck to reflect current build.

Dropped a land and adjusted for missing rares, added in Temur Charms as the little bit of extra control that was necessary.

If I hit my 3rd land drop I'm usually golden, if I do that and have one of the two enchantments in play I'm definitely golden.

Comments

Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

2 - 0 Mythic Rares

23 - 0 Rares

18 - 0 Uncommons

1 - 0 Commons

Cards 60
Avg. CMC 2.78
Tokens Morph 2/2 C, Snake 1/1 G
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