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Enchantment (1)


A morph deck, where the morph is used to set up for a win in round 6/7 using a large creature bestowed with a Chromanticore.

Mana advantage via: Rattleclaw Mystic, Trail of Mystery , Market Festival.

Party trick: unmorph Dragon's Eye Savants (0/6) +2/+2 becasue of the Trail of Mystery = 2/8, 2/10 equiped with Ghostfire Blade; Use Kin-Tree Invocation on it to create a 10/10 token. Next round bestow a Chromanticore on the created creature making it 14/14 with flying, first strike, lifelink, trample & vigilance.

Variants to the above depending upon card draw have the Sagu Maulers as the big hitter. If up against an aggressive deck skip the morph stage and bring out the cheap large at the rear creatures faster. You also have the option to deploy a Duneblast to board wipe everything except the big hitter.

Suggestions welcome, I'm winning most of the time but still getting beaten by decks that peak at turn 4/5 via 3 or more creatures, especially Mono White heroic. So help on how to get past this would be welcome.

For a three colour low cost version see TerrorMorph

Suggestions

Updates Add

Added in the Rattleclaw Mystic and Ghostfire Blade as per suggestions from piebandit. Removing the Caratids and bringing in the Opulent Palace to avoid any Black Mana problems.

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Revision 4 See all

(10 years ago)

-4 Forest main
+1 Ghostfire Blade main
+3 Rattleclaw Mystic main
+4 Sandsteppe Citadel main
-1 Secret Plans maybe
-3 Sylvan Caryatid maybe
Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

15 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 60
Avg. CMC 3.13
Tokens Morph 2/2 C, Snake 1/1 G, Spirit Warrior */* BG
Folders Decks I Want To Use, Active
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