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The goal of this deck is to put as many elemental tokens into play with Young Pyromancer, Master of Waves, and Molten Birth. These elementals will get pumped up by Master of Waves (1st evolution). You defend these elementals with an array of various countermeasures in counterspells, hexproof, and causing their final evolution into Sphinx's with Hour of Need. In addition, Polymorphous Rush can have many useful temporary chameleon-like evolutionary results.

Battlefield Thaumaturge is the catalyst to get maximum results out of evolving your elementals. Archaeomancer provides this deck with extra gas with more elemental tokens (with Young Pyromancer in play) as well as whichever instant would happen to be most useful at the time.

This deck can be vulnerable to sweeper effects, but most can be avoided with the aforementioned countermeasures. However, Supreme Verdict, is more tricky and can't be stopped. So you can't play every creature against Blue/White control decks, but in this matchup situation, you just play accordingly & sideboard in more counterspells (mostly for Sphinx's Revelation and Plainswalkers, and AEtherling), and board in Purphoros, God of the Forge, and the second copy of Opportunity. Hand disruption can also be annoying, but can hopefully be countered if necessary.

Another option would be to build this deck with dual lands with white mana to cast one's own Sphinx's Revelation.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 1 Mythic Rares

13 - 4 Rares

13 - 4 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.53
Tokens Elemental 1/0 U, Elemental 1/1 R, Sphinx 4/4 U
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