CrovaxTheCursed says... #2
Awesome deck!
What are the Dream Salvage for? You have no ways to make the opponent discard. I'd maybe go with Scarscale Ritual for some draw power. It goes pretty nicely with your Fog Bank since he doesn't receive combat damage, and any burn spell kills it anyway. Really, the counter could go on anything without too much trouble, especially with all those Zombie tokens.
I think this deck could use some more focus on controlling the board. The Curse of the Bloody Tome is too slow and probably doesn't expedite the process too much. Turn 3 you should be playing something that interferes with your opponents' game plan. Some counter/kill spells should probably be in that spot. Necromaster Dragon is really cool, but I'm not so sure about him in Modern. He synergizes well with the Undead Alchemist, but still there's no value from him until turn 6 in a 4-turn format. You gotta keep your opponent down and let your big millers do all the work. If you control your opponent well enough, you can let Alchemist, Nemesis, and Jace run wild for big mills every turn until your opponent is pounding sand. Also, while Traumatize is probably one of my favorite cards EVER, I'm not sure it's doing too much with all the milling going on in the early game. How many cards do you reliably mill with it? After a Glimpse the Unthinkable, Mind Funeral, and a few Crab triggers, I can't see it doing too much more than a Jace trigger on turn 5. I'd up Jace to 4x for sure and replace either Traumatize or something else that costs 5.
Awesome deck though dude, I love mill with a passion!
May 28, 2015 1:17 p.m.
Wow, I must of completely read over Dream Salvage, I actually had a few discard-based cards going on until I realized the difference. Thanks for pointing it out! I will up my Jace to 4x for sure, and try to find replacements for Traumatize and Necromaster Dragon. I do love the zombie tokens though, so hopefully I can find a card that has a similar, but more effective result.
Curse of the Bloody Tome does O.K. but you're right... Especially early game, it seems like a pretty big waste of a turn (as in early game, the 3 mana will usually cost me my entire turn).
I've been looking into A LOT of counter and destroy-creature cards, but before I added them, I was actually trying to figure out the big colour counters for my sort of deck. I'd love to add some colour-specific counters since they typically have a lower CMC.
Great feedback, thanks!
May 28, 2015 1:45 p.m.
Oh, I would like Ashiok, Nightmare Weaver for my sidedeck. That'd be a great card for keeping graveyard decks at bay. Added.
May 28, 2015 2:20 p.m.
Added Mind Grind to my maybeboard. I still have some other cards to move around before I can introduce it to my deck. Nice card though.
May 28, 2015 11:15 p.m.
I think you need to decide on what you want to do with the deck. Yes I know you want to Mill but you have an infinite combo at the moment in Duskmantle Guildmage + either a Quest Countered Bloodchief Ascension or Mindcrank + a trigger either damage or a card entering the graveyard. Or you have heavy mill cards Glimpse the Unthinkable and Mind Funeral. But running both is weakening both parts of the deck I think you should focus on one aspect
May 28, 2015 11:46 p.m.
I think you might be right Fizzery. I've removed the infinite combo. I think maybe I just have a thing for gimmicky stuff like that. I'll probably make a separate deck for it later.
May 29, 2015 10:15 p.m. Edited.
Surgical Extraction is a great sideboard card with eldrazi being reprinted Emrakul, the Aeons Torn can be a nightmare to mill players I've played against it
May 30, 2015 11:59 a.m.
Mind Grind is terrible. Don't play it. It needs six mana to have the same effect as Mind Funeral - that says how awful it is.
Play 1 or 2 Ghost Quarters as a way to trigger Archive Trap.
Why is Erebos on your list? It literally does nothing to contribute to your mill strategy.
Both Circu and Undead Alchemist are extremely fragile AND cost too much mana. You'll be lucky to swing with them even once before they're Lightning Bolted or Path to Exiled away. Jace's Phantasm is what you want - or even better, more mill spells. Mind Sculpt, Tome Scour, additional Breakings and Mesmeric Orbs - anything else is garbage. Stick to those.
And Leyline of the Void needs to be in your sideboard. Badly. Trust me.
May 30, 2015 1:02 p.m.
Oh, I almost forgot: Snapcaster Mage. As many of them as you can afford. They double the efficiency of your mill spells AND serve as chump blockers afterwards.
May 30, 2015 1:05 p.m.
You need more interaction with your opponent. With no removal or counters in your main-deck, you're going to have a dreadful time against a lot of decks. Throwing in some mainboard Mana Leak and Go for the Throat. Circu and Erebos are easy cards to replace for these. If you throw in more instands, Thought Scour immediately becomes more amazing, since it cantrips and lets you hold up mana. Elixir of Immortality also doesn't do very much in this deck, so those could also be replaced. Lastly, Visions of Beyond can provide card draw.
Your land base is also a little bit of a mess right now. Nephalia Drownyard and Evolving Wilds are too slow (at least for a competitive deck), while playing multiple Urborg, Tomb of Yawgmoth and Oboro, Palace in the Clouds leads to some weird mana issues. Watery Grave and Drowned Catacomb are also some lands that might make things a little easier (especially with your major 2-drops costing UB).
If you'd like a comparison, here's my mill-deck that I've been working on for a while: http://tappedout.net/mtg-decks/moving-in-for-the-mill/
Glad to see more people on the mill train! Decks looks pretty fun! :)
May 30, 2015 1:12 p.m.
Thanks for the great suggestions guys. I will be updating my deck tomorrow night after work. I can't wait until it's done, everybody has been really helpful.
May 30, 2015 8:03 p.m.
No problem take a look at my mill deck Just another day at the Mill... I've been working on it for a while now. Just ordered the Snapcaster Mage's :)
May 31, 2015 7:19 a.m.
Whoops sorry didn't know someone else had the same name as mine lol this Just another day at the Mill is mine
May 31, 2015 7:21 a.m.
Ancient_Sentinel says... #17
1-2 Trapmaker's Snare. It's really good. I think Mesmeric Orb is also worth the include.
June 2, 2015 3:19 p.m.
Id say run a duskmantle guildmage and a mindcrank, the combo with those is brutal.
June 2, 2015 3:23 p.m.
Necrotesque says... #19
I would say cut the phantasms, Jace and Fog Bank for playsets of Remand and Serum Visions. Also trade Memory Erosion for 2 of Sleight of Hand and the Cryptic Command. For the side, Hurkyl's Recall is much better than sabotage
June 2, 2015 3:36 p.m.
I think Mesmeric Orb is almost always strictly better than Memory Erosion as it costs 1 mana less and if we assume an average spell cost of 2 or 3 the effect is the same or even better :D
June 2, 2015 3:56 p.m.
FAMOUSWATERMELON says... #21
Memory Erosion is bad, and Jace, Memory Adept is pretty terrible too. I would put in some Remand. Visions of Beyond should definitely be a four-of. Crypt Incursion can be fun against aggro or other decks like that. Breaking / Entering should be brought up to 4, snappy probably to 2 or 3. Finally, I would up the lands maybe one or two.
June 2, 2015 5:40 p.m.
It honestly depends on your focus of mill you want. Do you want straight mill, mill with control, mill with agro, mill with control and agro?
But in all cases, you should drop Leyline of the Void. You don't want to turn off your Visions of Beyond. If you're scared about reanimator, then run Grafdigger's Cage. I also feel you should have more Surgical Extractions / Extirpates. They are clutch at shutting down your opponent. Turn 1, almost every deck will pop a fetch land. There's a decent chance you have an Archive Trap to mill them at least 13. Pay 2 life and u could ruin a huge part of their deck on turn 1.
I also feel Jace, Memory Adept and Memory Erosion are too slow.
June 2, 2015 5:54 p.m.
Ahhh. This is quite lovely, as I am working hard to make mill viable.
I think my favorite interaction would be Mesmeric Orb + Psychic Spiral .
I would honestly drop Fog Bank, Jace's Phantasm, Memory Erosion and maybe even Jace, Memory Adept. These are all pretty slow/ or don't mill. Let their hands fill up with removal they will never use, sure your crabs will die, and your snapcasters are meant to, but anything else is just gravy for them.
I've actually had great success testing out Liliana of the Veil as she solves boggles from over running you and keeps your opponents honest, as well as giving you an extra turn or 2 of them hitting her instead of you.
You can give my list a look through and feel free to give me your thoughts You think you brought a deck?
June 3, 2015 5:30 p.m.
Serendipitous_Hummingbird says... #24
surgical extraction and extirpate are definitely worth mainboarding. Not only is there no point in needlessly dropping game 1 to tron but the cards are backbreaking against certain decks. T2 you can remove all copies of Splintertwin. Even against burn, it is very important to slow them down. Since burn v mill is a goldfish race, doing something like removing their eidolons or bolts not only takes away their most important spells (although I'd go for the goblin guides) but it also increases the chances of them topdecking a land. Any burn player will tell you that that is the worst.
Maybe you are up against BGx decks and you don't want a 5/6 goyf beating you down. Maybe you can't take the repeatable discard from lili. Surgical extraction and extirpate can take care of that for you.
Between the two, surgical is better against BGx/Tron/Affinity/Elves/Bloom while extirpate is better against Twin/Burn/Delver/scapeshift.
Coldwood says... #1
nice
May 28, 2015 1:05 p.m.