MDN Mill U/B (Competitive)

Modern Kazicon

SCORE: 53 | 98 COMMENTS | 6503 VIEWS | IN 28 FOLDERS


Akinu says... #1

Okay, I feel like a total retard/schooled kid now. Wonder if it is me or the opponents that were bad/not paying attention, oh well...

What about the Darkslick Shores?

June 18, 2015 1:53 p.m.

Kazicon says... #2

Darkslick Shores is a great land, but my manabase is balanced enough right now. What had you replaced for them?

June 18, 2015 5:06 p.m.

Kazicon says... #3

I might replace the Drowned Catacomb for them, or my shocklands.

June 18, 2015 5:08 p.m.

Akinu says... #4

I replaced the Catacombs and a GQuarter. Wouldn't replace the shocklands sicne they are searchable with Deltas and often quite handy if You draw fetches only.

June 19, 2015 2:42 a.m.

Akinu says... #5

*searchable with Deltas AND Tarns

June 19, 2015 3:20 a.m.

GeminiSpartanX says... #6

Akinu- No worries, I thought the same thing when I first started playing mill too. It's funny that you can use life for phyrexian mana when flashing something back but not alternative costs like on Archive Trap.

I also really like Darkslick Shores, and run it as a 3-of since you'll never want the 4th one. To me it's more important to have your first land come into play untapped than it is to have your 4th land untapped in this deck. I'd just switch out the catacombs for them but if you don't own any Darkslick Shores than Drowned Catacombs work just fine.

June 19, 2015 7:34 a.m. Edited.

I'm curious as to why you use Countersquall in the sideboard over Negate. It's harder to cast, and you shouldn't be too worried about their life total, right? Unless you are changing your game plan post-board with Lili and the Phantasms?

June 19, 2015 8:11 a.m.

Akinu says... #8

As Gemini pointed out, to me as well it feels like 1st land coming into play tapped may really slow, if not by times even hurt You especially if You are not on the draw and facing an aggro deck. Instead Crab into fetch next turn/Thoughtseize you just waste a turn.

June 19, 2015 8:51 a.m.

Kazicon says... #9

CrovaxTheCursed -- The original direction of this deck was to create two win-cons by utilizing cards that created synergy between mill, discarding, and swing damage. That obviously didn't work out lol. With that being said, Countersquall is sort of one of those cards just lingering in my sideboard. You do bring up an interesting tactical concept though, considering I've won with Jace's Phantasm as my only source of damage. That's obviously a very risky strategy, but throwing some Countersquall in the mix would certainly help speed things along... Now I'm pretty conflicted on what to do with the card at all.

June 19, 2015 12:52 p.m.

flluid says... #10

You need someway to interact with Leyline of Sanctity

July 2, 2015 1:09 p.m.

Guftders says... #11

If Leyline of Sanctity is getting you down, may I suggest Kiora's Dismissal? While it's not going to get rid of it completely against white decks, it will at least give you some time to grab hard counters like Annul, which I would suggest for Artifact match ups.

July 2, 2015 1:12 p.m.

aaron303 says... #12

Sweet deck! I love Mill/Control decks. I am still working out the bugs in mine..Have you considererd Jace, Memory Adept instead of Ashiok? He works out nicely in Mill decks. Cheers!

July 15, 2015 8:42 a.m.

Virlym says... #13

Jace, Memory Adept is to slow for a competitive modern mill deck.

July 15, 2015 9:06 a.m.

Sarkhantheman says... #14

I love the deck, especially archive trap and breaking/entering. But I agree with Virlym, Jace, memory adept is too slow for modern.

July 16, 2015 9:41 p.m.

jasonkrivera says... #15

Circu, Dimir Lobotomist is probably too slow too, huh? He doesn't have an immediate effect like Ashiok, Nightmare Weaver (draws attacks/cards away from you + exile three).

Also how to you fight against graveyard reshuffling shenanigans (like Emrakul, the Aeons Torn and the other legendary Eldrazi?) Hope you have an Extirpate or Surgical Extraction on hand? Modern Tron usually runs a legendary library shuffler or two.

July 17, 2015 3:41 p.m.

Magnivore says... #16

That is how he deals with them, and also has Crypt Incursion in the sideboard.

While I am following the deck since I've been wanting to make mill work forever, how do you change the background of the post?

July 17, 2015 8:53 p.m.

Sarkhantheman says... #17

Crypt Incursion is pretty cool in the deck. after you've milled them for forty, you gain 120 life and now they can't do anything about it.

July 18, 2015 11:09 a.m.

Virlym says... #18

Crypt Incursion only hits creature cards btw

July 18, 2015 1:29 p.m.

Kazicon says... #19

Circu is way too slow. He is essentially an over priced combo breaker, with the added "benefit" of a "too little, too late" approach to milling.

July 18, 2015 11:23 p.m.

crulinjr says... #20

Why the scarlding tarn without a red mana land?

December 12, 2015 1:07 a.m.

Kazicon says... #21

Scalding Tarn is put in simply for it's fetchland function. There are no other more synergous options for a fetchland as I already have 4 Polluted Delta. Its just there to proc Hedron Crab.

March 14, 2016 5:10 p.m.

Guftders says... #22

Hey dude, thanks for tagging me in the deck description! I had no idea I'd influenced anyone's build, since I'm largely still testing myself :)

What's your opinion on Jace, Vryn's Prodigy  Flip in the strategy? Either as a replacement, or to be run alongside Snapcaster?

At face value, JVP offers card selection, and recursion for your spells. Snapcaster, while offering very similar recursion, requires that you pay additional Mana to cast the desired mill spell. On the other hand with Jace, you won't get the spell straight away.

Timing is largely irrelevant in the comparison, since you still have to obey regular casting timing when you Flashback spells, and most of our spells are Sorceries.

A weird benefit of using JVPs recursion, is that you can actually cast Archive Trap for 0, since Jace does give the card Flashback.

Let me know your thoughts and if I've missed anything in my analysis of the two cards.

March 15, 2016 5:06 p.m.

Kazicon says... #23

It's a tough call to make on speculation alone, it'd be something I'd have to test. In modern, snapcaster's speed is unmatched, and Vryn's Prodigy is unfortunately no exception. On that basis alone, I don't think it'd do well as a replacement. As for running it alongside snap, that's where its a tricky call. I'd be sacrificing some of the speed in the deck, but gaining a little bit of board control. The analysis also begs the question, is 3 snaps even necessary in the first place, even for the draw power? I don't think I'd ever be able to pop 4 glimpses followed by 3 snaps in a single match unless my opponent has some sort of 250 card deck. With that said, switching out one snap for potential board control and still getting flashback later on seems viable. Again it'll take some testing. Technically the CMC is the same but there are some other conditions with Vryn that may prove more a hindrance than anything, and it would suck to draw him over a snapcaster when I could have potentially finished the match had I drawn a mage. We'll see.

April 20, 2016 5:54 p.m.

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