Deck I have been playing lately, probably one of my favorites of the brews post Origins.
This deck is very straight forward. You are looking to secure the board with wipes and removal Anger of the Gods, Languish and then drop a Sarkhan, the Dragonspeaker and beat them into submission.
Kolaghan's Command will generate you card advantage and can blank draws if you cast it on draw steps. Also matches up pretty well against the popular Hangarback Walker, as well as any U/R Ensoul lists.
Fiery Impulse mainboard can probably be determined by your LGS matchups. I play against a lot of Red, Abzan variants, and other aggro/midrange. I could not be happier when I have this card in my opener, or top deck it later as a creature bolt. Therefore it's a maindeck 4 of for me.
No creatures in the deck get hit by any of your wipes and dealing with Siege Rhino isn't often an issue because of the sheer amount of semi cheap removal.
Read the Bones, Obviously not may favorite card draw... But I figure it's probably a better fit over Sign in Blood just for the fixing. generally you will be playing an untapped land turn 1 and a tapped land turn 2. So having bb turn 2 is probably not a thing.
Pyromancer's Goggles will win you a game every now and then, the chance for double Kolaghan's Command pretty much settles it.
Match ups :::::::::::::::: (will only cover top-tier)
RDW -Game 1 often is a dice roll, if you get the play and you have some decent cheap removal you have a better than good shot. They will probably have Searing Blood (dead card) and lots of cheap creatures you can remove. Favors you.Post board - Out Thoughtseize in Duress ditch some Languish for Ultimate Price; they will recognize mass wipes and go for dash, make sure you have removal stall to Orbs of Warding and bleed them out. Stabilize early enough and you should be pretty even.
Tutelage -You probably just scoop to this deck unless you somehow resolve a timely Ugin. They do have a lot of dead cards against you however and some graveyard hate can go a long way.
Abzan + all variance (Other than rally) -<3 Abzan, just remove literally everything... You have answers for everything they can possibly do in your mainboard and you should be able to get card advantage on them pretty well. bring in Outpost Siege. they will side out Dromoka's Command go for card advantage and bigger threats.
Esper Ctrl -I havn't tested much against esper, obviously not a good match up mainboard I think this is probably really bad... get rid of wipes and go for hand control, and graveyard control.
Rally -Tormod's Crypt and Burn Away. Without these you probably scoop most of the time. I have won this matchup a bunch of times but it's a total nail biter.
Anyways figured I'd post this list because I haven't really seen much in this archetype and it is a surprisingly competitive deck.