Just a few combos:

Land Destruction:

-Sydri, Galvanic Genius + Mycosynth Lattice = Land destruction for U.

Karn, Silver Golem + Mycosynth Lattice = Destroy land for 1.

Infinite Mana (and other interactions based on infinite mana):

-Sydri, Galvanic Genius + Gilded Lotus or Thran Dynamo + Voltaic Construct = Infinite mana.

-Sydri, Galvanic Genius + Gilded Lotus or Thran Dynamo + Voltaic Construct + Staff of Domination = Infinite mana, card draw, and life gain.

-Sydri, Galvanic Genius + Gilded Lotus or Thran Dynamo + Voltaic Construct + Umbral Mantle = Infinitely big creature.

-Mindslaver + Academy Ruins = Infinite lock of opponent (given enough mana).

Sword of the Meek + Thopter Foundry + infinite mana = Infinite 1/1s and life.

Board Clear:

-Sydri, Galvanic Genius + Caltrops = Destroy all attacking creatures.

-Sydri, Galvanic Genius + Staff of Nin = Destroy any creature.

- Mycosynth Lattice + Hurkyl's Recall = Return all permanents to opponent's hand.

Infinite Turns (and other interactions coming from infinite turns):

- Time Sieve + Thopter Assembly = Infinite Turns (given 6 mana).

- Time Sieve + Thopter Assembly + Grave Pact = Infinite turns and opponent board clear (given 6 mana).

- Time Sieve + Thopter Assembly + Disciple of the Vault = Infinite Turns + infinite damage (given 6 mana).

Other Interactions:

- Mycosynth Lattice + Darksteel Forge = All of our permanents are indestructible.

Sharuum the Hegemon + Phyrexian Metamorph + Disciple of the Vault = Infinite Damage.

Thran Dynamo or Gilded Lotus + Volataic Key = Extra mana.

-Venser, the Sojourner and Conjurer's Closet make for good extra creature etb triggers.

Arcum Dagsson and Master Transmuter let me get good artifact creatures into play (usually blightsteel collosus).

Rings of Brighthearth does planeswalker's abilities, mana rock's abilities, and many other activated abilities twice (certainly not a bad thing).

Unwinding Clock Allows us to do most of these interactions during out opponents turn as well (and untaps all of our permanents with Mycosynth Lattice in play).

The tutors and removal spells in this deck support all of these interactions, ensuring at least one goes off. The beat sticks (Blightsteel Colossus, Darksteel Colossus, Sphinx of the Steel Wind, etc.) are win cinditions that are easy to get out using these combos.

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Date added 9 years
Last updated 9 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

19 - 0 Mythic Rares

38 - 0 Rares

23 - 0 Uncommons

6 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Emblem Venser, the Sojourner, Goat 0/1 W, Thopter 1/1 C, Thopter 1/1 U, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink
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