My take on a landfall deck, based on the BWG Retreats. Who said landfall cant hang around in the current standard.
Primary Goal
Drag the game out long enough for you to get the advantage.
How do you win with this deck?
How to pilot the deck
Your deck contains a large amount of lands to trigger the retreats. Most games, you would go through roughly 10+ lands (Fetches included). The more retreats you have out, the more deadly land becomes when you top deck them.
Key Cards
The Retreats
Retreat to Emeria:
Either get a Kor Ally or threaten a pump spell for your team with a fetch out
Retreat to Hagra:
Instant speed deathtouch for a Rhino on offense, while providing deathtouch when you have tokens available. While the other mode can bleed them out if they do not have life gain.
Retreat to Kazandu:
Helps stablize life against early game or it could give a +1/+1 counter to one of your creatures.
For Non-Retreats
Herald of the Pantheon:
Reduces the cost of all your enchantments and gives you some life in the process. Ok against early game agression.
Siege Rhino:
King of Abzan decks. Lots of value if your opponent doesnt counter it. Big dumb creature with lightning helix attached
Removal
Abzan Charm: Removal at times, or card draw. Very versitile
Everything Else
Clash of Wills
:
The singleton counter in the deck for precautionary case.
Gideon, Ally of Zendikar:
Grants an anthem or gives a token. Also soaks up some damage if your opponent is scared of it.
Nissa, Vastwood Seer
:
Easy to flip and should show up in the late game. Provides a draw engine which heavily benefits you with the retreats out on the field.
Oblivion Sower:
When you dont have enough lands play, take your opponents. If your opponent likes to delve, it benefits you later. Plus its ability is on cast so even if they counter it, you still get the ability (minus the creature).
Quarantine Field:
A big O-Ring as the game goes on. Clear the nasty threats.
Sideboard
Note: The meta at my LGS is heavy control so my sideboard is heavily influenced by it.
Abzan Charm:
More removal against midrange decks.
Clash of Wills
:
More counters against mid-range decks.
Dispel:
Side in against control decks. Very valuable to delay their plans. Also puts a halt on any plans to
Erase
my enchantments
Dromoka's Command:
Side in against enchantment decks but also against midrange. When you can instant fight a creature and you are able to grant it deathtouch with Retreat to Hagra is out, its golden.
Duress:
Side in against control. Remove their removal/counter and its all good.
Oblivion Sower:
Side in against control. When more lands are required and you need a body.
Sphinx's Tutelage:
Side in against slower decks to take advantage of their slow speed and to mill them out. Not necessary only used against control strictly
Utter End:
All rounded removal. Good against midrange and control.
Need feedback on the overall effectiveness of this deck.
I dont feel like this is the deck to go with for FNMs since its not my playstyle but my friends been saying otherwise.