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Enchantment (1)


Hello,

If you dont like to shuffle your library, don't play this deck. Either if you like decks with a lot of Creatures. This Deck contains a lot of enchantments and some counterspells.

The strategy of this deck is simple. Put your commander as soon as possible into play and attack. The chosen enchantment depends on the situation on the board, the colours of your opponents decks and if you have counterspells in your hand. I allways chose a safety way to play this deck. So first of all i build up my protection with Diplomatic Immunity and Flickerform to protect your commander. After this i put Solitary Confinement and Necropotence or Necro-Impotence on the field. I just play Necro-Impotence if i want to play Stasis if the enemy use "tap this creature and do this" creatures. If you need your basic Lands to discard them or put into play use Land Tax

Some colours have a lot of "destroy target enchantment" cards. Green and White have to most of them. If you dont have some Counterspells in your Hand, put some counters on the field like Lunar Force, Deathgrip, Lilting Refrain or Sunken Field on the field. If someone plays a monogreen or monored deck, take Pentarch Ward in your Deck. To Protect you from the black spells with each player sacrifice something, put some creatures on the field.

After you did your choice about your safety it's time to attack. Daybreak Coronet is a good start. Steel of the Godhead or Spirit Mantle and you are unblockable. Then you can give your commander things like double strike or increase the power. If someone can reduce your damage or gain a lot of life, take Phyresis and kill him with poison. I don't like to win with poison counters, but sometimes its the only way to win.

There are still a lot of situations who can change the game but there are a lot of damage and safety enchantments so you have something to do in every situation.

I know this deck isn't perfect but i like it. If you like it too give it an upvote :) And if you have any suggestions let me know.

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Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

31 - 0 Rares

34 - 0 Uncommons

17 - 1 Commons

Cards 100
Avg. CMC 2.47
Tokens Energy Reserve, Spirit 1/1 C
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