In a format where the top decks play 3 colors and lands frequently come in tapped or do damage to their controllers, attacking for 7 on turn two seems very well positioned.
This deck is a take on Standard Affinity and some form of this decklist has been running around since M15 released. Like it's Modern format cousin, this Standard Affinity version wants to deal the bulk of it's damage in the first 4 turns.
You can swing for 7 as soon as turn 2 with Ornithopter
+
Springleaf Drum
and Bonded Construct
+
Darksteel Citadel
turn one followed by a something blue land drop, Darksteel Citadel + Ensoul Artifact
, and then attacking with your team on turn 2. You can keep applying pressure with standard staple Goblin Rabblemaster or use your abundance of cheap creatures overwhelm your foe before they can muster a defense. Final, nothing gives you reach to finish out a game like Shrapnel Blast. Take 5 opponents face!
There are tons of synergies in this deck and I've been playing around with it since M15 in one form or another. I think it got the boost it needed with Magic Origins and I can't wait to
Tinker
with it again. (See the update below.)
Ghostfire Blade
works as a solid pump in lieu of or alongside of Ensoul Artifact while Ornithopter
+
Springleaf Drum
can help to fire out a turn 2 Goblin Rabblemaster or
Ramroller
. All except Rabblemaster are excellent fodder for Shrapnel Blast to give you reach and close a game out.
The sideboard consists of your standard metagame fare. It could use some work and I'm looking for suggestions. I finally cut the Chief Engineer + Scuttling Doom Engine
pipe dream. It was very powerful but far to inconsistent to make the cut in the 75.
If you are looking for an interesting play at your local FNM sleeve up some Rabble Robots and let them run.
Please let me know what you think, suggestions and advice are always welcomed.