This is my first delver deck so please give me lots of feedback on things like cards I can add.                               The Early Game  OK so now to the deck how its supposed to work is that you open up with a Monastery Swiftspear or Delver of Secrets
     . then you slowly grind them down to a more manageable life total. While casting counter and burn spells to contain their creatures and answers to yours. In this part of the game the card draw you want to play is the one draw cards that give you something else along with the card draw like Gitaxian Probe.                                   The Mid Game    OK so now that you have aggressively ran down your opponents life total a few of their creatures and removal spells have gotten through. So now you are going to use a bit heavier burn spells like Lightning Bolt with creatures like Snapcaster Mage as something like removal. In this area of the game you want to cast card draw spells that are a bit more heavy like Treasure Cruise. So in this area of the game the deck plays a bit more control like. (By the way if you think you can win the game with Young Pyromancer its perfectly fine to go ahead and win here.                                     The Late Game   Now that the control aspect of the deck has worked out your opponents resources are depleted. This is when you make your move. How you win is first you play Young Pyromancer then you play cheap spells like Serum Visions and Lightning Bolt to kill your opponent. Also Monastery Swiftspear will help out.  So that's how this deck works please give feedback and up votes.

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Date added 10 years
Last updated 10 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

19 - 0 Uncommons

17 - 0 Commons

Cards 60
Avg. CMC 2.12
Tokens Elemental 1/1 R
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