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If they survive their first six turns they will probably win, but that's a big if. Use direct damage from Wild Slash and Lightning Bolt to keep their side of the field clear of creatures. If board control gets away from you, clear it with Blasphemous Act or Chain Reaction. Whenever Ball Lightning or Blistering Firecat (if you run it) are about to leave play after combat, use Fling for some extra direct damage. If you run Fists of the Anvil , save it until after blockers have been declared so you can apply it to an unblocked creature. Or you can use it in combination with Fling on a Cinder Pyromancer to hit face. Save one mana to burn creatures on their turn and if no worthy target arises, bank your spare mana on a Jeweled Amulet.

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Date added 9 years
Last updated 8 years
Legality

This deck is Unknown legal.

Rarity (main - side)

19 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 2.22
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