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The Idea
The Decks idea is to be both Cruel Control as well as Aggro. It wins its games by having lots of creatures most with flying and preferably lifelink. However that is the most apparent Wincon (overrun) a win by bleeding is also very possible. It then enchants those creatures and uses ability's to buff them up more and more. Coupled with lots of removal the flyers most always make it through.
This decks MVP - is most defiantly Sorin, Solemn Visitor he fills all the roles as you will see below. While he is not necessarily needed for a win hes defiantly help in securing one.
Ideal Macth Ups - would have to be RDW, and pretty much any other highly aggro decks. The reason for this is they will usually not be prepared for my flying and there quick and steady damage is so little I can gain it back faster than they can take it.
My Midrange Macth Up - As funny as this is it is Midrange decks. My removal can usually keep them on there toes and there flying support is lackluster at best. This allows me to stop from being hit while allowing my creatures in for lots of attacks.
My Nightmare Match Ups - Similar Decks, Ramp Decks, and any Control Decks.
Of the 3 the worst is Ramp, although I have lots of removal they have even more creatures and mana. Ramp decks usually have Reach blockers so my flying is moot so concentrating those, ramps and bombs is key. Winning these matches is usually through bleed and opportune attacks.
Next up is Control, while tokens are creatures for overrun physical creature cards I am low on. Counters of the main parts is detrimental at best. Being countered is horrible for me and keeps me on my toes. I have to play more defensive and bait out counters to my best ability to drop bombs. Due to return to hands most of my enchants have to be played as creatures which hurts in game stomp. Control is really a time game and outlasting more than overrunning.
Mirror Match, No 2 ways about it my mirror match is tough the key is simply to get the right drops and for them to not. These matches rely more on luck and bleed than anything else (and of course who pulls Erebos, God of the Dead first).
All other decks pretty much fall in line with Midrange. Death from Above decks all though rare in the current meta, are probably the most troublesome aside from the nightmare decks. But even those are overran by sure numbers and removal.
So know you know the idea of the deck heres the cards why I choose them and how they fit in.
The Cards
Life
Life in this deck is 2 fold we are giving life (Tokens) and gaining life (Lifegain). Below I will list the way these are achieved.
Tokens A primary focus of the deck is token gen to allow me to overrun the board and proc abilities from certain cards my token generators are.
Sorin, Solemn Visitor - His -2 ability makes 2/2 flyers that reign death from above. As this decks sub archetype for creatures is flyers this is fitting.
Brimaz, King of Oreskos - This guys token generation is out of this world. And while there only 1v1 cat soldiers with the right enchant or combo they do so much more.
Wingmate Roc - Casting the Roc on the second main phase basically doubles himself giving me not 1 but 2 very strong flyers for along with his triggered ability.
Raise the Alarm - Although 2 white soldiers that are 1/1 doesnt seem game changing with the abilities of other creatures and enchants on them it can be. They also make excellent instant chump blocks for , yes please.
Palace Siege - While this card doesnt actually make tokens if Khans are chosen it retrieves creatures lost at every turn this is an invaluable resource.
Lifegain There is an immense amount of lifegain in this deck although at first glance it may not be apparent.
Sorin, Solemn Visitor - Sorin is a strong player in this deck and he made the cut again. While he may not directly gain life, but his +1 not only makes my creatures hit harder with +1 +0 it also gives them lifelink which is nothing to snicker at.
Wingmate Roc - The Wingmates life gain may seem subpar at first glance but in the right play (EG. 5 creatures all with lifelink from sorin swinging) he can assist in very easily doubling the life total.
Palace Siege - This card is really a deck staple it made the cut again. If dragons are chosen it will feed me 2 life at every upkeep which can make the difference between a win or loss. At the same time its taxing my opponent for 2.
Death
This is where most of our Control aspects are brought in. This deck does a very good job of making sure my opponent is on pins and needles at all times via removal. This is where the magic of control by death happens.
Sorin, Solemn Visitor - Is back again really trying to prove he is the decks MVP. His -6 ability grants a token that forces the opponent to sacrifice a creature every turn this can put a real hurt on any deck.
Godsend - The King of the removal pie, lets downplay the fact that it gives a creature +3 +3 which by itself is death on a stick. This card exiles anything that dares to block or attack, not only will it eliminate that creature it prevents casting of any of the same creature this is about as OP as you can get.
Spear of Heliod - We have another artifact make the play. Now while its first ability of +1 +1 to all creatures is great its its tap ability where in for. If a pesky creature does happen to decide to get through and attack me. It will be the last time with the spears removal on a stick.
Bile Blight - While this card only does -3 -3 it does it to all cards that share a name this card can eliminate whole opposing boards for that is a must have.
Hero's Downfall - Now might seem high to those of us that have been spoiled by Doomblades and the likes but this card not only takes care of pesky creatures, but also planeswalkers so the extra is well spent.
Utter End - Now if we thought that the cast cost of Hero's Downfall was bad the cast here is even worse. However the old saying you get what you pay for holds true here. This not only exiles permanents it exiles any permanents aside from land.his is very handy for pesky Enchants, Artifacts, And those Indestructible God cards.
Thoughtseize - This card is the best removal of all because it removes cards before they have even thought of a use. Preemptive removal is always the best removal.
Taxes
Now everyone knows you cant escape the tax man. Many have tried and all have failed eventually. This section will focus on the bleed of the opposition (Bleeding) as well as justify the bleed to our self (Loss) as even we owe we tax time comes about.
Bleeding This portion of the deck will go over bleeds, one of the aspects of the deck is bleeding my opponent for seemingly small chunks of life in interesting ways. These ways are covered below.
Sorin, Solemn Visitor - It's official Sorin is our MVP by filling every role of the theme. He also is probably the best fit to taxes. With his -6 emblem my opponent is made to pay taxes in the form of there creatures every turn. Losing a life or 2 sucks but losing creatures every turn is game changing (especially when I destroy the ones that slip by).
Palace Siege - This card is a great bleeder, If dragons are choose it bleeds 2 health from my opponent and provides me with 2 health in return.
Spiteful Returned
- Some may not see this as a bleed but I do I will explain why. The reason I see this is as a bleed is its triggered ability that is not preventable. While the creature is only a 1/1 (unless used as a chant which is another reason this card is good.) its 2 damage is not reliant on it being alive it happens before combat. In games I have found that even if the creature is killed once its declared as attacker it will still do 2 damage which is amazing.
Loss A sad fact of Taxes is everyone pays them that includes me. This will cover the cards that bleed me, with my lifegain the bleed is not bad but it is there so it must be covered.
Herald of Torment
- Sadly this is heralds first appearance in this list. This card puts me on a clock of losing life every turn. However this card as itself is a 3/3 flyer for which is a great drop by itself. Using its bestow makes a Brimaz, King of Oreskos a 6/7 behemoth with flying and vigilance that also summons tokens. This is only 1 example but you see where this goes bestow with herald turns so so creatures into monsters the life is well spent.
Thoughtseize - This card also likes to tax 2 life when casted. However being able to make my enemy discard his best card for and 2 Life is well worth it especially as I can make it right back.
Caves of Koilos - Ahh the land tax this tax is hard to swallow it really is. The ability to have either mana at any time with 1 land is really helpful especially with all of the or drops. However this tax does not come up much and when it does its usually worth it.
Sideboard
Although the Sideboard cards do fit about categories I felt them best in there own, as they only come in for certain situations.
Deicide
- This card is amazing for removing pesky enchants. It comes in the most frequently vs decks with 2 or more god cards as lets face it those gods are pesky. It is also very good against enchant heavy decks and control macthups.
Devouring Light - This card is very versatile it can be used against any over run deck. However it excels against decks that love to grave rob especially Whip of Erebos decks. Another good feature is it can do that for essentially free by using creatures of which I will have plenty.
Drown in Sorrow - Is just an all around bomb, Against other token decks or ramp decks this is essentially a board wipe for 1BB that cant be beat. Timed right it can end there overrun and boost mine for me to take back control of a match.
Erase
- This card is another great, It comes in for heavy enchant decks, God decks, Whip decks, Hero decks, ect. 1 White to eliminate a 5/7 god swinging at me defiantly deserves at least a sideboard slot.
Erebos, God of the Dead - Despite the fact he is an all around God of a Card (See what I did there). He is mainly used against control decks to stimulate my draw as well as Mirror Matches and other life gain decks. He is brutal when opposing me and comes in for the same here.
Silence the Believers - Is another staple against Ramp, Overrun, and Reanimates. While expensive Exiling multiple creatures at the same time can be game changing and is not anything to snicker at.
Stain the Mind
- A control stopper, this card is good pretty much always but against control its game changing. With the amount of creatures and tokens I have on the field mid game, I can basically cast this for free. Being able to remove not one but all copies my opponents pest cards at once is just grand, must less doing it for no mana.
Thoughtseize - A third Thoughtseize is useful against control decks or any deck that has hard to deal with bombs. Removing them preemptively is always the best solution.
This concludes "About the Deck" be sure to check out the other info and thanks for checking out my deck.
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