An experiment gone wrong? what are the gods trying to do with all of these enchantments... who knows, but they are here, and they might cause you some trouble, or not.. this is my weird experiment that was born out of boredom.

Basic strategy: have a bunch of Grim Guardian and Underworld Coinsmith on the battlefield so that whenever you cast a spell, you gain life, deal damage and you can make use of Underworld Coinsmith second ability. Also having Fate Unraveler while also having Master of the Feast can speed up the indirect damage to your opponent. remember, on this deck, each card is an enchantment but one ( 1 sorcery there, so disgraceful...). if you can get Athreos, God of Passage on the battlefield, you can get crazy attacking your opponent and not worrying about your creature-enchantment's death, because it will be going back to your hand (and playing it again means activating your Grim Guardian and Underworld Coinsmith once more) or give your opponent some direct damage. For supporting yourself from spells and attacking creatures we have some cool tricks: Aegis of the Gods , Armament of Nyx (crappy card on every deck but this one, here its awesome), Sphere of Safety (yeah, you must pay like 4+ mana for each attacking creature on average to get me), Starfield of Nyx (Lets get an enchantment back every turna and also lets buff all of our enchantment's base power/thoughness, only Master of the Feast looks upset by this) , and finally, the disgrace to this deck by not being an enchantment: Extinguish All Hope (pretty self explanatory).

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Date added 7 years
Last updated 7 years
Legality

This deck is not Modern legal.

Rarity (main - side)

7 - 0 Mythic Rares

16 - 0 Rares

11 - 0 Uncommons

8 - 0 Commons

Cards 60
Avg. CMC 3.42
Tokens Enchantment Spirit */* WB, Experience Token
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