This is my Mizzix deck. It is fairly powerful, but is far from optimized and is geared towards casual play. It's clearly an upgraded version of the pre-constructed Commander 2015 deck.

The deck wins in any of the following ways, assuming Mizzix is in play:

  1. With 4 experience counters and 3 red mana, cast Seething Song, hold priority and repeatedly cast Reiterate with buyback targeting Seething Song to generate both (a) infinite red mana, and (b) an infinite storm count. This will win the game with any of the following payoffs: Comet Storm, Fall of the Titans, Stroke of Genius, Ignite Memories, or Guttersnipe. Temporal Fissure (with one blue mana) usually forces a concession, and finally Empty the Warrens can work fine too. If none of these are in hand, Pull from Tomorrow can draw into one of them.

  2. With 4 experience counters, 2 blue mana and greater than 2 red mana, cast Turnabout naming our own lands, then hold priority, float the mana and cast Reiterate with buyback targeting Turnabout. When Reiterate resolves, float the mana and cast it again, each time netting 2 blue and 1 or more red. This generates infinite coloured mana and an infinite storm count. If we only have access to 2 red, then we can only generate infinite blue. However, if one of the blue producing lands is a UR dual, we'd still be able to get infinite red. Alternatively, if we had either 2 or 3 experience counters we would require 2 blue, 3 red, and either 2 or 1 additional mana of any type. If we had only one experience counter, or if Mizzix isn't in play but Baral, Chief of Compliance or Goblin Electromancer is, we would need 2 blue, 3 red, and 4 additional mana in any combination of types (9 lands). Finally, this combo also works if we were to have 2 blue, 3 red, and 6 additional mana in any combination of types (11 lands), assuming we don't have access to Mizzix or another mana reducer. This way of generating infinite mana can also force concessions with a repeatedly cast Capsize. After generating a sufficiently large amount of mana, we could also take many turns in a row with Beacon of Tomorrows + Reiterate.

  3. With 5 experience counters, 2 blue mana producing lands and 3 red mana producing lands, float the mana and cast Reality Spasm for X = 5, targeting our own 4 lands. Hold priority and cast Reiterate with buyback. When it resolves, float the 5 mana and cast it again. This is similar to the combo above, which nets us infinite mana and an infinite storm count. If we were to only have 4 counters, we would only be able to generate infinite blue, but if one of the blue producers is a UR dual land, we'd be able to get infinite coloured mana.

The only tutors in the deck are Merchant Scroll, Gamble, and Firemind's Foresight. It's not uncommon for the former two to search for Firemind's Foresight, since resolving it usually ends the game within the turn. Here are some targets for Firemind's Foresight:

The only combo Firemind's Foresight can get in full is Reiterate + Reality Spasm + Fall of the Titans.

Since Mizzix attracts a lot of hate and is hard to protect, there are some secondary win conditions that are not combo oriented, relying on cards like Talrand, Sky Summoner, Young Pyromancer, or Docent of Perfection  .

The rest of the deck is devoted to card draw spells, spell recursion, and ways of generating experience counters.

All this being said, the combos are fairly easy to interrupt, and once Mizzix dies even once the deck is considerably crippled.

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94% Casual

Competitive

Date added 8 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

3 - 0 Mythic Rares

24 - 0 Rares

25 - 0 Uncommons

26 - 0 Commons

Cards 100
Avg. CMC 3.08
Tokens Drake 2/2 U, Elemental 1/1 R, Experience Token, Goblin 1/1 R, Human Wizard 1/1 U
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