Flood the board with 1/1's and alpha strike!
Token generation is everywhere in this deck. Goblin Rabblemaster, Raise the Alarm and Hordeling Outburst are all great cards in a vacuum and fit right into our game plan. Monastery Swiftspear is one of the few cards in this deck not devoted to token generation, but is too good alongside so many instants and sorceries to ignore.
To push our damage over the top we are splashing green for four maindecked Atarka's Command. With just three or four tokens on board this is quite a lot of damage for just two mana.
Two copies of Wingmate Roc are not only great finishers but can also keep us from killing ourselves.
Outpost Siege is our card draw and we're always able to cast or play what gets flipped since our curve tops with just two cards at five mana. If there's enough token generation in your hand and you're against a black deck you can even just choose Dragons to dissuade them from wiping your board.
Secure the Wastes is an amazing game ender, especially if we have one or two Impact Tremors on board or an Atarka's Command in hand. Creating four or five soldiers on the end of our opponent's turn is really strong and can win the game a lot of the time.
We have quite a few sideboard options available to us. Even though we can maneuver around token hate it's much easier to just destroy it and Destructive Revelry does this very well. Dragonlord Atarka is just too good to ignore, but I'm hesitant to put her in the maindeck since I want to be going at full power game one. Scouring Sands is a great option against sligh decks and combos very well with Soulfire Grand Master, who also lets us buy back token generators if the game goes long. Monastery Mentor is amazing against removal-light matchups, like GW and Mono-U, and I will gladly bring in all 4 against those decks.