freakingShane says... #2
I just added the code again and it isn't working for me either. I'm gonna keep working on it and should hopefully have everything fixed up for you tonight!
September 23, 2016 12:56 p.m.
freakingShane says... #3
I'm sorry, but I can't get that code to work. You may need to update your account, but I am not 100% sure.
Again, sorry that it doesn't work.
September 28, 2016 11:24 p.m.
UnlikelyParadox says... #4
I think Homura, Human Ascendant would be quite an addition... Not only giving everything +2/+2 and flying, but also that "R: This creature gets +1/+0" clause you'd like to abuse.
December 15, 2016 1:25 a.m.
teodorofelipe says... #6
Mudslide is a awesome card for stax strategy, that is not what i have in mind in a aggro deck, actually i'm almost getting the moons alt, i just changed the deck waiting for the new commander, it appears pretty good with tur proxys, try it, you will like for sure, pretty straightfoward way ti play, many dragons appearing all the time, if you like, upvote for more visibility plz. Thanks for the tip.
June 28, 2018 3:05 p.m.
Dragonmaster Outcast? I know it doesn't trigger Lathliss, but it still forces your opponent to expend removal on a 1 mana 1/1 or watch it spawn a load of dragons.
June 29, 2018 5:39 p.m.
teodorofelipe says... #8
Dragonmaster Outcast was in the "maybe" part, i'm pretty used to him from older versions of the deck, but since he is situational and need a role turn rotation to start impacting the field, i thought it would be better to get it out.
June 29, 2018 7:38 p.m.
teodorofelipe says... #9
got him back1 there for1 tests, i removed him wrong, there was a Dragonspeaker Shaman in his place, thanks for the warning, if you like que deck, upvote it plz.
June 29, 2018 7:44 p.m.
TheNocholas says... #10
The only card I can think of to get you to the end game faster is Nemesis Mask it has done wonders for me in my Neheb, Dragon Shaman deck. Which was my first deck, and it was really trying to do was Lathliss does so well. Which is why I built God Save the Dragon Queen I have only played 1v1 with it, but it is beautiful.
July 13, 2018 9:41 a.m.
teodorofelipe says... #11
Thanks for lhe tip bro, i took a look at your Lathliss deck, i have a doubt... Can you explain me ter interaction with Helm of the Host? I couldn't get lhe combo...
July 13, 2018 7:39 p.m.
TheNocholas says... #12
Sure, the helm creates a non legendary token of the creature at the beginning of combat on each of your turns. I have it to hopefully create additionally Lathliss so that every turn is just more and more tokens. Worse case it forces some one to respond instead of play, and the deck is geared to grind them before the can get off the ground.
July 14, 2018 12:46 a.m.
firecast92 says... #13
not enough lands, 41 minimum. All the land fetching means shit if you start with a onelander and you mulligan to another onelander, here's some cards you can remove: Konda's Banner, Mirror of the Forebears, Imperial Recruiter, Heirloom Blade
August 16, 2018 7:45 a.m.
Dave-writer90 says... #14
Balefire Dragon maybe? He is a cmc 7 drop but his ability to smash creatures every time he deals damage to a player's life is well worth it IMO.
September 4, 2018 7:10 a.m.
Did you tried Sneak Attack? Or God-Pharaoh's Gift? I think they are good way to cheat or recur your dragons. Or another Incredible red card to cheat your creatures is Etali, Primal Storm.
Since you have a lot of strong creatures I would recommend using Guild Feud. You can always choose the control player without any creatures to allow to only you to put a creature into play. Or your creature should win the fight.
Another similar card I use in my zirilan list is Warp World. This way you can sometimes cheat a lot of your dragons into play.
I would recommend using Archwing Dragon to trigger your cmd every turn.
And I rather use Cathartic Reunion or Sunbird's Invocation than using Grafted Skullcap.
You can check my Zirilan list on the following link Zirilan Dragon Toolbox
September 14, 2018 12:39 p.m.
teodorofelipe says... #16
Sneak Attack reasonable cost and pretty cheap to cheat dragons from hand, i never tried because i don't like so much the idea of losing them, but it is something that caught my attention.
God-Pharaoh's Gift Don't like the cost, but the ability is interesting, i didn't even knew this card, thanks for showing, but i think the problem is losing it for the discard hand mechanics or not having the mana for casting it once it is exiled.
Etali, Primal Storm Pretty good, but not a dragon lol, i'm going to get all the non dragons out as soon as they get better dragons.
Warp World Know the effect well, avoiding this kind of cost.
Archwing Dragon For many times i get him in and out, because i hate when i loose him to the discard mechanics.
Cathartic Reunion, Sunbird's Invocation and many options for "draw" in red i already used, the thing is i made the deck low costa dragons exactly for Grafted Skullcap, Avaricious Dragon and Sarkhan, the Dragonspeaker.
going to see your deck right now, thanks for the tips.
September 14, 2018 4:36 p.m.
TheRedGoat says... #17
So in regard to non-creature spells, what qualifies as aggro and what doesn't? Wouldn't having extra turns work for the aggro strategy? What about one sided removal that means your flying monsters can beat face uncontested?
Additionally, did you know that Cryptic Gateway lets you dump all the dragons in your hand straight to the field when combined with your commander? Sure, they'll all be tapped, but you can do this at someone's end step too.
October 2, 2018 12:14 a.m.
teodorofelipe says... #18
Liked this thing with the Cryptic Gateway, gotta say didn't knew about this trick, makes me want to think about some big dragons lol.
About "non-creatuer spells" for aggro, i'd say that anything that speed up, buff and implement your strategy without being a dead draw most of the times, is good for aggro strategy, the examples you used are all good examples.
October 8, 2018 12:08 p.m.
I think you could swap out a few of the sub par dragons for board wipes and draw effects
October 26, 2018 11:18 a.m.
SupremeAlliesCommander says... #22
I borrowed this deck to do some testing of my own. So, I can't comment on how well it would do in multiplayer, but I learned a few things that should be helpful in duel action.
It needs more lands. Or it needs more draw to help find lands. Or it needs better ramp options. This could be just a matchup issue against my particular deck. (I use a modest amount of land destruction and a fair amount of artifact removal.) However, there were also too many times when the land drops stalled and the deck never got past the mid game.
Keep: Urza's Incubator, Sol Ring, and Expedition Map
Lose: Sword of the Animist
Add: Thran Dynamo, Mana Crypt, and Armillary Sphere
Sword of the Animist is normally a good ramp card, but your creatures are just too expensive. If you want to keep it consider some Myr or something else that's cheap and can put it to use early.
I have a lukewarm feeling about all the cost reducers. They helped, but were very conditional. I can't help but think those slots could be put to better purpose... like basic lands.
There's also a couple of lands that you can sac to gain something. I never had a chance to sac any of them. I needed every freakin' land I could find. I never cycled, I never searched for artifact, I never recovered something from my grave. I tapped them all for precious, precious mana.
You need much more removal. Again, this may be a matchup thing. It's easy to think that dragons are big enough they can simply blast through or fly over the opposition. That's not always true. Malignus is a big creature. Lord of Extinction is a big creature. Kresh the Bloodbraided should never, ever be allowed to become a 56/56 beatstick, but I got him in that neighborhood several times against your dragons. How did I do it? Your deck couldn't remove him. You just feed him a bunch of dragons to make him stronger.
It's not just bigger creatures, either. Consider cards with effects like Silent Arbiter.
I recommend a few cards that steal creatures like Grab the Reins and Besmirch, or bigger damage effects like an evoked Spitebellows. These work as removal of sorts and can ratchet up the beat down.
Cards that were all-stars against me: Blood Moon, Magus of the Moon, Chandra, Torch of Defiance for her 2nd ability, Sarkhan, Fireblood, Crucible of Fire, and Chaos Warp.
Cards that were lack-luster: Vance's Blasting Cannons Flip, Konda's Banner, and Grafted Skullcap.
January 5, 2019 2:07 p.m.
teodorofelipe says... #23
Thanks for the tips bro, this deck is nowhere near a duel commander tournament deck, just a multiplayer casual deck, i never go against land destruction or other kind of game restricting decks, it is a tribal deck, just for seeing dragons flying, i try to get the dragons of around less then 5 mana cost, so with the tribal mana reduction i can see many dragons, that and the draw power in the deck, remenbering it is mono red, so draw is tough as hell, try playing against something more casual, always multiplayer with politics, you will like it, for tournament try the more famous duel commanders. Could you link your deck? You made me curious about it. thanks again!
January 5, 2019 6:19 p.m.
SupremeAlliesCommander says... #24
Mine is no tournament deck, either. It's a big, slow battlecruiser deck. Kresh is, at best, a third or fourth tier commander.
In cardboard, I play it as a multiplayer deck. There are a few card changes for that version. Here on the website, I playtest it as a 1v1 just to keep an eye on new cards and new strategies. Testing against decks like yours teaches me more about the weaknesses in mine.
January 5, 2019 10:43 p.m.
majorappliance says... #25
for mono red dragons, look no further than Electrodominance a nice what to nuke something and get a dragon in play at instant speed.
freakingShane says... #1
If you trust me enough (and this is just a suggestion, so feel free to say no) you can go into edit your deck and there will be a place in there that says "share list" and a box underneath that says "shared user can edit this deck".
If you do that and put me in there, I can get on this deck and see what's wrong with the code myself. I could fix it then when it is good you can take me off.
Again, you definitely don't have to if you do not feel comfortable doing that. Just trying to help you, because I know how frustrating this is!
September 23, 2016 10:43 a.m.