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Enchantment (1)


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The deck is mostly red and white, but there is a splash of green in there, too.

The general goal of this deck is to play lots of enchantments leading into a Sphere of Safety which will make it pretty tough for the opponent to do much of anything with creatures.

It's slow for sure, but it can be amusing (for me). I'm always open to suggestions. It's built from cards I have laying around, so I'm not looking to add much (if any $$$) to it. :) That's why the mana base is bit sketchy. I'd like to have more to do in the early game other than hope for Nyx-Fleece Ram.

The aforementioned Nyx-Fleece Ram on turn 2 is vital for stalling as a blocker and consistent life gain. He fuels Sphere of Safety as an added bonus. Aegis of the Gods is ok in there as a more maindeck-able, easier for the opponent to deal with Leyline of Sanctity.

Mesa Enchantress can help me dig through my library when I start churning out enchantments. With the sketchy mana base, the double white can be tough. I would love to add a few Sacred Foundrys someday...

Chained to the Rocks, Journey to Nowhere, and Oblivion Ring are all enchantments in there to deal with threats and increase my enchantment count. Sacred Foundry would be good with Chained to the Rocks.

Manabarbs + sphere of safety can make life miserable for the creature loving opponent. Add in a Tamanoa, to cancel out manabarbs against me, and it gets better. And then I can use Searing Meditation to ping for 2. City of Brass fits into all of this as well.

Aside from Tamanoa, the other green cards I have are Glare of Subdual, Ground Seal, and Mana Bloom. Glare is a nice stall card to tap down threats. Ground Seal is a decent hoser that replaces itself. Mana bloom is not my favorite card, but it can be interesting with Mesa Enchantress as a repeatable as a once a turn cantrip.

Elspeth, Sun's Champion and Assemble the Legion are my finishers in case the opponent hasn't rage quit yet. Ajani Vengeant fits in nicely as well. Use him to stall to get him to his ultimate, and then the opponent won't need to worry about that pesky manabarbs.

Lightning Helix is a remnant from a previous build that included Lightning Bolts and Soulfire Grand Masters.

Boros Signets... I'm not so sure...

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Date added 9 years
Last updated 9 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

31 - 2 Rares

15 - 0 Uncommons

1 - 0 Commons

Cards 60
Avg. CMC 3.11
Tokens Emblem Elspeth, Sun's Champion, Soldier 1/1 RW, Soldier 1/1 W
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