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This is a deck that I have been working on for a while to play in my commander league (I'll Include my league's rules at the bottom). I have been shying away from thopter/token generation. Any help or general feedback is appreciated :)

My current win conditions are:

My other High Synergy Combos are:

My EDH league's rules: My league plays on a point based system to try to make games more fun

  • +3 points for winning in your pod

  • +1 point for dealing the final blow to an enemy (after turn 6)

  • -1 point for killing a player before turn 6

  • -1 point for mass land destruction

  • -1 point for doing an infinite or comboing past 4 card interactions

  • -1 point taking an extra turn past your first extra (only on extra turn per game)

  • Each player has 1 barter point that they can trade through out the game. This point must be given out and you have till the end of the game to give it.

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Comments

Casual

93% Competitive

Date added 4 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

14 - 3 Mythic Rares

42 - 6 Rares

23 - 1 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.45
Tokens Myr 1/1 C, Thopter 1/1 U, Treasure
Folders Cool Decks
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