Blue Steel

Standard* TheGodofNight

SCORE: 18 | 18 COMMENTS | 4085 VIEWS | IN 8 FOLDERS


chrispmatth says... #1

I feel like I ask this a lot, and the answer is always no, but... Isn't there better draw than Divinations? In your deck maybe another creature and another Military Intelligence ? Or a pair of Bident of Thassa ?

July 28, 2014 2:57 p.m.

TheGodofNight says... #2

@ chrispmatth Yes and no. Divination is a good choice because at 3 mana, I can cast early enough to make card draw advantage worthwhile, and set up my hand. Late game, I can play it, and then have enough mana to cast something else if need be. The Military Intelligence is an interesting choice, but without attackers, it's doing nothing for me. I am actually entertaining the idea of the Bident of Thassa as this deck is built around artifacts, so it is a realistic thought. A lot of it comes down to the type of card draw you use being situational. In this case, I think Divination is my best bang for my buck, at least for mana cost that is.

July 28, 2014 3:39 p.m.

chrispmatth says... #3

With engineer you can also convoke in the bident turn 3 pretty easily, but the difference between it and intelligence is that ornithopter won't trigger bident, which is sad. Like I said, the answer is usually that Div is as good as we have right now, which is also sad.

How about moving Revokers to sideboard for Cloudfin Raptor ? they evolve off of everything else in the deck, swing one turn earlier than revoker, and have evasion. And since your only artifact synergies here are ensoul artifact, which isn't great with revoker, and engineer, also mediocre, I think getting more damage in faster could help you out.

July 28, 2014 3:52 p.m.

TheGodofNight says... #4

The list is still a work in progress. I'm actually considering dropping the 3 Quickling s for 2 Thassa, God of the Sea and 1 Bident of Thassa . I haven't had the time to test this change out yet to see if I like it. As for the Phyrexian Revoker s I actually like having them mainboard. They hate on ramp creatures like Sylvan Caryatid and Elvish Mystic , and with all of the Planeswalkers in standard right now, I can shut down a lot of decks. I may change it when RTR block rotates out. For now though, this deck is surprisingly aggressive and fun.

July 29, 2014 12:42 p.m.

LittleLion says... #5

Have you perchance thought of splashing white for access to Ephara, God of the Polis over Bident of Thassa ? I think it'd be a bit more effective of a draw mechanic. This would also give you access to Deicide and the almighty Detention Sphere , Sphinx's Revelation (to fix R/W burn problems), and Ajani Steadfast , who could really blow down the hatched in a deck like this with his -2. Its really niche, but you could also filter in Dauntless River Marshal for a cheap 3/2 with a relevant ability. Also, Ephemeral Shields could save your Chief Engineer s and Phyrexian Revoker s from Supreme Verdict an ever present threat for at least a couple more months.

If you feel like staying in mono-blue, I don't blame you. I think it has a mass amount of potential to be awesome. I would suggest Dissolve over Dissipate , for simple fact that not much is using reanimator type tactics right now. Jalira, Master Polymorphist could make and amazing sacrifice engine for your Scuttling Doom Engine s, but I don't think the cost is worth. It looks expensive, but Soul of Ravnica is a draw engine worth mentioning, with a pretty punishing six power attached. Its certainly -the- blue card worth considering.

August 3, 2014 3:25 p.m.

HipsterPumpkin says... #6

August 4, 2014 4:55 p.m.

TheGodofNight says... #7

@ LittleLion I hadn't really considered splashing white, and I was trying to avoid adding RTR cards so I didn't have to do a total overhaul when it rotates out. If anything, I was considering splashing red because of cards like Generator Servant . His ramp can be devastating. You make some valid arguments for Dissolve , so I may swap out the Dissipate s. Soul of Ravnica is a nice fatty, but I would consider his drawn engine poor for a mono colored deck. i appreciate the suggestions and will look more into them.

@ HipsterPumpkin - He was a thought, but the only downside is that if you remove him, all the tokens go with him. So he tends to be too fragile for my taste. Plus he is a removal magnet in MUD decks. However, if he lands and sticks to the board, he can be quite the pain in the arse for my opponent. Thanks for the suggestion.

August 5, 2014 10:53 a.m.

Nebulousone says... #8

Nice list. +1 I've been trying to run something similar, a little lighter on the artifacts and heavier on the blue, and I've tried out Illusory Angel . I think Illusory Angel can be a great card if you're running a lot of one drops and can play it ahead of the curve, but with your deck the only spell you can use to get it on T3 is Ornithopter , Springleaf Drum on T4. So a lot of the time it's just going to be a dead card in your hand. So maybe switch it for another 2x islands and more counter magic? I think 20 lands is too few for your curve, honestly, and leaves you too dependent on Chief Engineer to play your Scuttling Doom Engine . Also, unless there's a lot of graveyard shenanigans in your meta, Dissolve > Dissipate -- scry is awesome, always. Good luck with your deck, and lets hope that Khans has even more artifact love!

August 6, 2014 12:28 p.m.

Frayace says... #9

I would go up to atleast 21 land, in case you ever need more than 3 mana on the field.

To do this, you could just take a jace since he doesn't match the theme of your deck.

August 6, 2014 3 p.m.

LittleLion says... #10

TheGodofNight, I could see that. Red splash is a fantastic idea, especially on account of Generator Servant . That would give you access to Chandra, Pyromaster and Keranos, God of Storms as well, both of which have potential to be big plays early on in the game. Bolt of Keranos , even, could be really awesome. Obviously, most of these suggestions involve scrying or pseudo-scrying to the cards you need at the time, with a bit of removal attached. I think that would be the way to go, so that you have access to Chief engineer right off the bat.

August 6, 2014 4:53 p.m.

TheGodofNight says... #11

@ Nebulousone I agree that Illusory Angel is very janky, but a turn 2 or 3 Flying 4/4 usually give people a reason to pause. True, she catches removal to the face often, but usually in doing so, allows me to catch my opponent off guard with a 5/5 Ornithopter in the process. True, the heart of this deck relies heavily on the Scuttling Doom Engine , but this deck is fun to play, even if it it doesn't flow evenly. AS for the land base, I seriously though 20 would be too little land too, and I am thinking about upping the count to 22 or 23. I am going to switch the Dissipate s with the Dissolve s. Here's hoping to some artifact love in Khans!

@ Frayace I agree, most times the land isn't an issue, but i think i want to try it with the 22 lands. Removing the Jace is a good idea. Thanks for the suggestion.

@ LittleLion I've seen a bunch of Blue/Red artifact decks, and it has me exciting to try it out. I'm working on getting the appropriate land base to make it so. If I revamp the deck from the bottom up, that is most definitely the direction I intend to take. Thanks for the suggestions!

August 6, 2014 10:22 p.m.

infarct says... #12

I came up with a very similar deck list last week, after I barely lost an M15 draft at my LGS using a UR artifact deck. I drew into Ensoul Artifact + Ornithopter twice in my opening hand. I called my deck Adamantium Blue because of the indestructibility.

Like you, I am going for the Ensoul Artifact engine, but instead of my initial push into R for Scrapyard Mongrel and Shrapnel Blast , I went with Chasm Skulker as my Plan B.

The other thing that I used, that I wanted to point out, is the awesomeness that is the Soul of New Phyrexia . Same cost as the Doom Engine, not legendary, and also an artifact creature. For 5 mana, your whole crew gets indestructible.

August 7, 2014 3:13 p.m.

Stynnger says... #13

Don't u think we need a Divination or some draw cards on the deck ?

September 10, 2014 8:38 p.m.

TheGodofNight says... #14

@ Stynnger

Truthfully, no. I find that usually the initial 7 or 6 (if I mulligan) cards are enough to set up a strong board presence. Followed by a minimum of 4 draws to the Generator Servant +Scuttling Doom Engine Combo are 11 - 10 cards. Within those first 6 - 7 cards, I can usually get an Ornithopter or Springleaf Drum or Darksteel Citadel and an Ensoul Artifact and a blue mana source. So even if I don't get the Scuttling Doom Engine combo initially, I usually have a 5/5 flyer or 5/5 indestructible or 5/5 ground ground creature on turn 2 swinging in. Which is usually a serious threat that people have trouble dealing with. The deck runs pretty fast and hits pretty hard too.

September 12, 2014 1:24 a.m.

Stynnger says... #15

Got ur point.

September 14, 2014 7:18 p.m.

hagorran says... #16

I would recommend Bident of Thassa its an artifact and has text that will come up.

September 14, 2014 7:35 p.m.

level96 says... #17

i have a budget version of this deck, i don't have Soul of New Phyrexia in it at the moment but i do own 2 of them, and that's the same story with Scuttling Doom Engine could you give me a suggestion if i post it? i'm new to the game so if you could give me a hand i'd appreciate it. i really admire the way you built this deck!

February 19, 2015 5:17 p.m.

TheGodofNight says... #18

@ level96

Yeah, I don't mind offering suggestions and pointers. I'm just trying to figure out what this deck needs to revitalize it. So far though, I think the Goblin Kaboomist is the best choice for what this deck does/is. I'll pop over and take a look at your deck and I'll make some suggestions. Thanks for the +1 and the comment.

February 19, 2015 10:16 p.m.

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