My Sister got me the C17 wizard deck and I got her the dragon one, the wizard one was much less powerful vs that deck. I didn't play the deck for a while because I didn't get what it was trying to do and felt bad since it was a gift so I did some research and decided Inalla, Archmage Ritualist should stay at the helm after seeing the kind of value you can get out of wizards and the combos she enables. I don't play this one a ton only because I can have nothing then win in one turn all of a sudden. It's not hated, actually kind of refreshing I've been told compared to the more common grindy game. I will say that we've upgraded her dragon deck and put Scion of the Ur-Dragon as the commander and that deck is extremely powerful, with multiple ways to 2 turn kill if Scion is not killed, bounced or blocked. I might add it on here at some point but there is no link since she has no account on here.

In this deck there are some main easy combos and many ways to get them.

Infinte creatures and colorless mana: 6 mana, have Ashnod's Altar and play Bloodline Necromancer. His ETB will trigger but so will Inalla's eminence ability, you want to make a copy with Inalla and then when that one ETB you'll want to sac the non-token Bloodline Necromancer to Ashnod's Altar creating 2 colorless mana. Then the token's ETB will resolve and you'll bring back the Bloodline Necromancer to the battlefield and repeat using one of the 2 colorless mana. This of course will net you 1 colorless mana every time you sac him which you could use for a big Comet Storm if you have enough red mana. All of the tokens will have haste and you swing. Of course it's likely something might be in your way, like an enchantment of some kind. One play I did was use the last ETB of Bloodline Necromancer to pick up Venser, Shaper Savant and bounce a Propaganda then swing and win.

Infinite-ish turns: if you can play Wanderwine Prophets, put Inalla's triggered ability on the stack above the champion ability, then with the token champion the non-token, this token will have haste and hopefully someone is open so that you can hit them. Then sac the token to itself to get another turn, returning the non-token Wanderwine Prophets which you will want to champion again with a token made by Inalla. You'll have to do this again at the end step so you need a bit of mana. But once the next turn starts you don't need much.

Inifinitely tapping lands: Basically the same way card: wanderwine prohpets works is how you want to use Mistbind Clique to tap down lands every turn.

You can make infiinte mana and guys with Dualcaster Mage and Ghostly Flicker as well.

There are tutors and I know Distant Memories isn't that great but I'll often bluff with another tutor like Vedalken AEthermage that will get me to what I want, or allow me to draw 3 getting me closer to what I wanted anyway, plus I like the art.

Most everything else is pretty straight forward. Sorry if I explained things poorly this is the first deck I've put up here. Thanks for looking!

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Date added 6 years
Last updated 6 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

23 - 0 Rares

37 - 0 Uncommons

15 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens Copy Clone, Human Wizard 1/1 U, Manifest 2/2 C
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