Perfect_Phyrexia says... #2
I second that actually, Scour from Existence is wizards bad impersonator of All Is Dust and getting that same effect with a huge body that 5 clocks someone seems way better. If you find chances to hard cast scour lots then it might be good but if you mostly use it when you already have a mana surplus then the huge body is better.
April 2, 2016 6:23 p.m.
PepsiAddicted says... #3
this might be the only deck where scour is a good card but i see your point, especially when its only 3 mana more. ill pick up a newlamog asap.
krark was in here long ago when the setup was different and i had stuff to sac and not so much mana.
blightsteel isnt a mb option for this deck. even as a turn1 combo deck it has to stay in the fun and fair area. yes there is an infect combo in here but thats a really bad one for edh so it doesnt matter.
April 3, 2016 4:34 a.m.
Do you rush out your cards or do you wait for the right situation? I have a hard ramping artifact deck that empties the hand rather quickly and i have more draw than you do. I feel i lose options if the game drags on. How do you play in this situation?
April 17, 2016 4:27 p.m.
PepsiAddicted says... #5
i dont rush most of the time. it tempting yeah but its too dangerous. its good against some decks, Rafiq for example. but voltron is a pretty easy matchup anyway.
except when i know i can play beatdown and be safe.... then i spit out my hand asap to have more fridges to animate
April 18, 2016 3:16 a.m.
Ok thank you for the quick answer. Your deck is really a good guideline for all sorts of artifact builds and i use it alot.
April 18, 2016 4:48 a.m.
What's the purpose of Arcbound Ravager here? Is it just because it's generically good or is there a strategic reason to run it?
April 19, 2016 12:13 a.m.
Also, is Warping Wail really worth running? I don't see too many situations where it would come in handy.
April 19, 2016 2:15 a.m.
Perfect_Phyrexia says... #9
I tried making my first colorless edh deck with Kozilek, the Great Distortion at the helm a few days ago, do you think you could check it out and give me some advice PepsiAddicted. I mostly have experience making artifacts decks with blue or black but I've never tried making a no color deck. and could use some help.
April 19, 2016 2:25 a.m.
PepsiAddicted says... #10
arcbound ravager: you have to have a sac outlet for many reasons, f.e. removing your own ensnaring bridge in late game or to get your spine of ish sha back into your hand.. or just to be able to get rid of mana crypt if karn isnt around ;) its also part of an infect combo.
Warping Wail: is great because it counters sorceries. it counters Austere Command, Merciless Eviction and all the other threats. it also exiles alot of the creature based sac outlets that are utilized in tempo decks like meren. its a matter of taste.. if you think your board is safe enough then dont run it.
sure ill have a look when i come back home :)
April 19, 2016 10:21 a.m.
Fair enough. I was trying to find the infect combo you mentioned before and couldn't. That's clever though.
April 19, 2016 3:01 p.m.
abzanforever says... #12
Sac at least eight Artifacts and Arcbound Ravager itsself to put nine counters on Inkmoth Nexus and swing for 10 poison counters in the air ;)
April 20, 2016 3:50 p.m.
Null Brooch honestly seems really bad. Situational at best.
April 27, 2016 2:32 a.m.
PepsiAddicted says... #15
Sigh.. Explain plz how is a cheap counter on a stick with almost no downside "really bad". I am curious
April 27, 2016 2:42 a.m.
KillDatBUG says... #16
Well PepsiAddicted, it does require you to discard your hand- Even in this deck, that's not a completely irrelevant downside. It also only counters one noncreature spell on its own, which might not be enough against a table of 3 other players gunning for you.
April 27, 2016 2:45 a.m.
PepsiAddicted says... #17
Creatures dont matter. It counters austeres command etc. it does that multiple times with untap if needed. It is an activated ability, most of the time uncounterable. I never had a problem discarding my empty hand or getting back whatever i discard.
It is also a meta thing. If your pg adapts to you playing artifacts and they start throwing mass artifact removal early game you better play it. Cant always combo turn 1, right
April 27, 2016 2:56 a.m.
It seems bad to me because you have to discard your hand. There is very little recursion or card draw in this deck so getting things back isn't exactly easy.
Also, I have been testing a build very similar to this one, and I'm finding that I often can't play anything until turn 3 or later, and I'm playing more mana rocks than you. I've found that unless I can hit a bunch of rocks and a draw engine quickly, the deck just sputters and dies.
April 28, 2016 2:10 a.m.
PepsiAddicted says... #19
I dont know what you are doing with your version. I almost always play with an empty hand and i never have mana problems (ofc there is mana screw but that doesnt happen very often). Its obvious that you have to run protection like brooch if you play a deck that dies to a single kind of spell. Also recursion is limited but streamlined. Like everything in the deck you'll always be able to work around - sometimes it just requires more steps.thats how the deck works. its clearly better than dying to mass artifact removal.
Thats like saying The new kozilek is bad because i have to discard. Or eldrazi charm because it counters only sorceries. They do exactly what the deck needs.
Long story short: dont play it stupid and use it to survive not to control. Or build a version without it ;)
April 28, 2016 2:57 a.m.
Fair enough. I'm not trying to criticize your build. I like it a lot. I'm just trying to get a grasp of the reasoning behind a few of your card choices.
April 28, 2016 3:13 a.m.
How would you change you deck if you were to remove your infinite combos? My playgroup consist of 2 ordinary people, one has ADHD (thats me), and 2 has autism. The infinite combos are fairly hard to explain to the guys with autism and one is purely against them. So what win cons would you add in to circumvent this obstacle?
May 6, 2016 8:43 a.m.
PepsiAddicted says... #22
Hey sounds like the avg. playgroup to me ;)
The deck doesnt depend on any of the combos. It can win by just animating huge artifacts and swing for damage. You could just "ignore" them or cut the pure combo pieces for stuff like darksteel plate or even welding jar.
The reason why this deck is so combo-heavy now is that my PG evolved to something pretty cut-throat-ish and the original beat down plan isnt strong enough. But im talking about decks that run chains of mephistopholes or chainer+triskelion here. Most of the time the aggro path should work
May 6, 2016 10:28 a.m.
Thank you for quick answer. What do you animate your artifacts with and could you give me more examples of great artifacts to include? Thanks again.
May 6, 2016 10:38 a.m.
PepsiAddicted says... #24
You animate stuff with Karn, Silver Golem ;)
Ill give you some more artifacts when i get home
May 6, 2016 1:51 p.m.
WhiteKnights says... #25
+1 Hot damn, I love your formatting. Can't believe I haven't seen this deck before! If your on the fence about Tawnos's Coffin or the new Ulamog, the Ceaseless Hunger, don't be, they are pretty cool cards to play with haha.
Also needs more Goats Trading Postis the shiznit. Combine with Batterskull and Eldrazi Conscription and hilarity ensues.
Oh I see you have already considered trading post :P
abzanforever says... #1
I would cut Scour from Existence for the new Ulamog
April 2, 2016 5:49 p.m.