Trying to get into Legacy with an 8-Rack build.
Disrupt the opponents hand and board via heavy discard spells and on board destruction.
First Step: Remove the Hand via heavy random and target discard.
Inquisition of Kozilek
,
Thoughtseize
,
Raven's Crime
and
Hymn to Tourach
are the heavy discard spells and can disrupt any early plan. Another point is the insight with the hand reveal.
Second Step: Attack the board with Creature and Land Removal.
Innocent Blood
, Small Pox,
Fatal Push
,
Abrupt Decay
,
Sinkhole
and Ghostquarter will handle any kind of threats. Creatures, Lands and even Artifacts and Enchantments.
Third Step: Close the game.
The Rack
and
Shrieking Affliction
will bring the damage. no cards in hand equals high amount of Life loss. Another threat is
Nether Spirit
. Since we run only that guy, it will be back every turn.
Support: Ansnaring Bridge will shut down any kinds of attack, since both players playing most the game top deck without a hand. Lilana, the Last Hope is another removal and the Ult can close out a game alone.
Castle Locthwain
can give us more draw if needed. Espacially in the late game.
Dark Ritual
will accelerate our whole gameplan. T1 Ritual, 1 Mana Discard and Hymn are 3 discards. If opponent has a creature a Small Pox instead of Hymn will shut that player down. By discarding Nether Spirit we can pressure the board early. Urborg, Tomb of Yagmoth will make all the lands to Swamps, so our colorless lands will give black Mana.
Crucible of Worlds
will help to shut more Lands down, by replaying Ghost Quarter all the time.
Sideboard:
Assassin's Trophy
will help to remove more unwanted cards. Espacially a
Chalice of the Void
on 1. The Main reason to play green and within the main board 3 Spot removal against almost anything.
Death's Shadow
against Burn it could be a big threat to close a game. Looking if it really has that impact.
Extirpate
Remove the threats from the game to close it.
Leyline of the Void
for grave hate.
Pithing Needle
to shut down any Walker or another activated Threat.
Spinning Darkness
against Burn.
Toxic Deluge
against creature hevy or tribal decks.
Necrogen Mists
for the long game, to ensure that the opponent can hold cards, even if we cant let them discard with spells.
Hoping for some help and a closer look insight the Meta and the new environment.