Compelling Deterrence
: Sending a permanent back to an opponent's hand always feels really good. Always. But if I have a Zombie, then they have to discard a card after bringing one back to their hand. For , this is delicious! Fortunately, since this deck centers around GENERATING ZOMBIES, I imagine that there will be seldom few times that I will not be able to force a discard with this card.
Go for the Throat
: This is a deck that requires the opponent's creatures to be, well, dead. Since Artifact Creatures are not something that one sees every day, this card is a safe, mana-cheap option for creature removal.
Rune Snag
: There are a million or so counter spells out there, and picking the one that works for a deck can be rather difficult. I like this card because of it's cheap mana cost, but also because the card forces a choice upon the opponent: Lose your card, or pay an assload of mana. The scaling mana cost on the ability allows this card to scale throughout the game. Now of course one may be asking: Why have a counter spell in the first place? I like to be able to protect my permanents, and since I am running a large number of tokens I should expect that someone will either want to use creature removal to dispose of my creatures OR they may want to counter my instants/sorceries to prevent my token generation. Having a set of counter spells is a means of protecting myself from this.
Soul Manipulation
: A card that fits well into this deck due to the variety it brings. I can counter a creature spell, and/or bring back one of my non-token creatures should it have been destroyed/discarded. Perfect in a deck like this.