So I've seen a bit of lists on here (and elsewhere) about BUG Walkers. I figured I would rework it just a tad and use a different general. I find Tasigur more proactive than Damia, plus he gives you some decent recursion that Damia does not really have. There are a few ways to make your walkers do some serious work in this list.

- Doubling Season just makes everyone come in either at or near Ult level. You'll be handing out emblems like it's no one's business.

- The Chain Veil + Tezzeret the Seeker + Teferi Temporarl Archmage or Nissa, Worldwaker or Deadeye Navigator + Peregrine Drake means you will be getting a ridiculous amount of planeswalker activations in a single turn (infinite with most of these combinations). This may be the point that people end up scooping, to be fair.

- Contagion Engine for value.

- Deadeye Navigator + Mystic Snake or Draining Whelk or Rune-Scarred Demon or Eternal Witness for value. While not integral to the shell of this build either provides silly card advantage or provides cheap and silly amount of counters to peoples spells.

- Creeping Renaissance is a card I was surprised isn't run in more lists. Let's say someone does something absolutely devastating to your planeswalkers. Get them all back with this? Value.

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Date added 8 years
Last updated 8 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

41 - 0 Rares

16 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.98
Tokens Assassin 1/1 B w/ Player Killer, Beast 3/3 B, Beast 3/3 G, Elf Druid 1/1 G, Emblem Garruk, Apex Predator, Emblem Jace, Unraveler of Secrets, Emblem Kiora, the Crashing Wave, Emblem Ob Nixilis Reignited, Emblem Tamiyo, the Moon Sage, Emblem Teferi, Temporal Archmage, Kraken 9/9 U, Wurm 6/6 G
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